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Demo Patch Notes - June 26, 2023

  • Fixed game logo being over options in title screen
  • Fixed camera not being able to be moved in maker mode using gamepad
  • Made wall torch emit light
  • Fixed surface overlay being animated for static objects like pillars
  • Prevented objects being pushed onto moving platforms
  • Added ability to put entities onto moving platforms by just dragging them on in maker mode
  • Fixed low health flash not stopping after getting out of low health threshold
  • Reorganized categories in book of parts
  • Fixed boss key getting lost when thrown in liquids or holes
  • Prevented Lyrm death explosion from hurting entities
  • Fixed light sorting issues
  • Fixed pedestal duplication glitch
  • Made pots, crates and rocks press down floor switches
  • Prevented pots and crates from being carried by crabs
  • Fixed maker mode being softlocked when entering maker mode on the same frame as drowning or falling
  • Fixed some enemies not working correctly when spawned out of pots for example
  • Fixed position to drop entity on other entities in maker mode being inaccurate
  • Removed being able to click on retractable blocks and torches to incentivize using the context menu
  • Removed being able to drop fire bars onto each other to merge them to incentivize using the context menu
  • Fixed game being softlocked when trying to enter play mode on a floor other than the ground floor and outside of a room
  • Improved visual transition of some onscreen elements when transitioning between maker and play mode
  • Fixed gem freezing the game when received from chest
  • Fixed surface footstep sounds playing while rolling
  • Fixed light overlap issues while player was in minecart
  • Made bomb emit light
  • Made fire bat emit light
  • Fixed being able to bump into doors
  • Fixed entities not always being picked up when trying to move them in maker mode
  • Fixed room outlines being part of dungeon thumbnail
  • Added "Invisible Moving Platform"
  • Added extra states for moving platforms, namely clockwise, counterclockwise and no/static movement states (breaking change)
  • Fixed player being able to jump into doors
  • Made is so the dungeon name is only ever shown when entering it, not every time you change floors
  • Added ability to add any item to player in maker mode, including small keys and heart crystals
  • Updated some UI button icons for consistency
  • Fixed some buttons being rotated incorrectly in maker mode
  • Fixed Lyrm not having a target after being hit by a bomb explosion or throwable objects like bushes
  • Fixed interaction outline not being sorted correctly while player is in minecart
  • Added interaction to enter minecart to drive to prevent accidental entering
  • Fixed sign sorting
  • Fixed items sometimes not being picked up
  • Fixed blade trap not hitting color switches
  • Fixed player masking issues
  • Fixed hit flash pausing when time is stopped
  • Fixed "Timed Switch" missing condition tooltip
  • Redesigned context menu to be a lot more compact, as it was frequently going out of screen bounds
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