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Demo Patch Notes - June 30, 2023

Additions

  • Show condition description in context menu when removing condition

  • Made most sounds be spatial, meaning they will not be audible when outside of the camera's viewport

  • Gave chests condition outline

  • Added unique icons for fast and slow moving platform directions

  • Implemented backwards compatibility for moving platform directions

  • Made it so having a tool replaced makes the player put the previous tool back into the chest

  • Made it so you keep the object that you held when falling down floor

  • Fade out hourglass in the user interface

  • Added three speed stages to fire bar

  • Skip darkness transition when falling down floor

  • Made it so pillars and retractable blocks destroy projectiles

  • Made it so you can configure blocks to be pushed multiple times

  • Added sub icon to book of parts when a part has a context menu to open

  • You can now add conditions to signs

  • Spawn dust effect when placing parts

  • Polished place and erase effects and sounds

  • Polished up how dropping an object in maker mode looks

  • Made fissured floor work with new tilemap collision system

  • Made cracked blocks able to fly

  • Made it so bomb explosion is in same layer as bomb was before so you have to throw it to break cracked blocks in air for example

  • Made turtle able to shoot fireballs

  • Added preliminary share and delete buttons to dungeon selection menu

  • Made it so the player turns back when going through door but the end is blocked

  • Made it so you go back when stairwell exit is blocked

  • Made it so you walk farther when walking into blocked off room through door

  • Made empty chests just stay empty

  • Added numerical displays for small keys and gems

  • Made Lyrm break things while enraged

  • Added undo and redo sounds

  • Added sounds for opening and closing book

  • Added minecart sounds

  • Added new change floor sound

  • Added sounds for lyrm moving and raging

  • Made it so directional blade traps can have different speeds and can go clock- and counterclockwise

  • Freeze time while message box is open

  • Made bat eyes glow up in the dark

  • Added "Invisible Bat"

  • Added invisible floor switches

  • Freeze time while walking stairwell

  • Freeze time while walking through door

  • Made it so you can take held objects with you when using stairwells

  • Allowed bush to be carried by crabs

  • Optimized physics to increase FPS in densely populated dungeons

  • Show gauntlets in user interface

  • Polished title screen

  • Polished up credits

  • Optimized dungeon loading by only placing walls when entering floor

  • Made it so going one floor up or down in maker mode creates a new floor if it does not exist yet

  • Made walking into doors feel tighter

  • Made large blade traps deal more damage

  • Show selected part in place of book

  • Added ability to make conditions relate to singular object as opposed to all of them in a room

  • Added ability to invert conditions

Changes

  • Generate room and condition colors procedurally to eliminate color collisions

  • Made tooltip animations consistent with button animations

  • Removed boss key being able to be given to player in maker mode

  • Made minecart impassable

  • Made it so if you change floors, the name display also resets

  • Removed unused tiles

  • Removed variants of blade traps and levers and put them into book separately

  • Removed tool shelf separator elements

  • Disable interacting with UI elements while input is disabled

  • Ignore floors in serialization that do not have any rooms, because this makes them impossible to even get into

  • Made it so condition outline does not show around non-pushable blocks

Fixes

  • Fixed burners attacking player even if they were not extended

  • Fixed crate not being able to be pulled

  • Fixed surface detection issues, for example falling into lava when trying to step onto moving platform

  • Fixed player's held item being stuck on top of his head after drowning

  • Fixed rotation direction backwards compatibility

  • Fixed breakable objects not correctly attacking

  • Fixed color switch not switching blocks

  • Fixed moving platforms moving rightwards arbitrarily

  • Fixed pillar not being pullable

  • Fixed moving platform direction backward serialization

  • Fixed player masking issues

  • Fixed tile surface collison issues due to Unity Physics

  • Fixed wall collsion issues due to Unity Physics

  • Fixed tilemap surface detection not respecting provided layer mask

  • Fixed rocks not serializing their size

  • Fixed height of projectiles

  • Fixed moving platform direction serialization

  • Fixed moving platforms overlapping each other under grating

  • Fixed chest not triggering condition when disappeared

  • Fixed vine icon

  • Fixed wall torches being able to be placed on walls where they should not be placeable

  • Fixed placement issues on tiles

  • Fixed moving platform exception when changing surface

  • Fixed unlit floor torch icon

  • Fixed theme change not working in dungeons with multiple floors

  • Fixed floor switch not releasing sometimes

  • Fixed player losing weight of held object before actually having lost it

  • Fixed pulling yourself into solid objects

  • Fixed cutting tall grass

  • Fixed not being able to throw objects at enemies

  • Fixed not being able to push large blocks into liquids

  • Fixed bombs not breaking fissured floor

  • Fixed projectiles not being able to hit player

  • Fixed drag sound not being affected by volume

  • Fixed teleporter pair not being erased when on moving platform and moving platform is erased

  • Fixed stairwell entrance position being incorrect

  • Fixed teleporter sorting group issue

  • Fixed blade trap collider inaccuracy issues

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