Demo Patch Notes - June 30, 2023
Additions
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Show condition description in context menu when removing condition
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Made most sounds be spatial, meaning they will not be audible when outside of the camera's viewport
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Gave chests condition outline
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Added unique icons for fast and slow moving platform directions
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Implemented backwards compatibility for moving platform directions
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Made it so having a tool replaced makes the player put the previous tool back into the chest
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Made it so you keep the object that you held when falling down floor
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Fade out hourglass in the user interface
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Added three speed stages to fire bar
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Skip darkness transition when falling down floor
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Made it so pillars and retractable blocks destroy projectiles
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Made it so you can configure blocks to be pushed multiple times
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Added sub icon to book of parts when a part has a context menu to open
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You can now add conditions to signs
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Spawn dust effect when placing parts
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Polished place and erase effects and sounds
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Polished up how dropping an object in maker mode looks
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Made fissured floor work with new tilemap collision system
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Made cracked blocks able to fly
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Made it so bomb explosion is in same layer as bomb was before so you have to throw it to break cracked blocks in air for example
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Made turtle able to shoot fireballs
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Added preliminary share and delete buttons to dungeon selection menu
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Made it so the player turns back when going through door but the end is blocked
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Made it so you go back when stairwell exit is blocked
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Made it so you walk farther when walking into blocked off room through door
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Made empty chests just stay empty
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Added numerical displays for small keys and gems
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Made Lyrm break things while enraged
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Added undo and redo sounds
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Added sounds for opening and closing book
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Added minecart sounds
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Added new change floor sound
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Added sounds for lyrm moving and raging
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Made it so directional blade traps can have different speeds and can go clock- and counterclockwise
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Freeze time while message box is open
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Made bat eyes glow up in the dark
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Added "Invisible Bat"
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Added invisible floor switches
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Freeze time while walking stairwell
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Freeze time while walking through door
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Made it so you can take held objects with you when using stairwells
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Allowed bush to be carried by crabs
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Optimized physics to increase FPS in densely populated dungeons
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Show gauntlets in user interface
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Polished title screen
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Polished up credits
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Optimized dungeon loading by only placing walls when entering floor
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Made it so going one floor up or down in maker mode creates a new floor if it does not exist yet
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Made walking into doors feel tighter
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Made large blade traps deal more damage
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Show selected part in place of book
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Added ability to make conditions relate to singular object as opposed to all of them in a room
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Added ability to invert conditions
Changes
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Generate room and condition colors procedurally to eliminate color collisions
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Made tooltip animations consistent with button animations
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Removed boss key being able to be given to player in maker mode
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Made minecart impassable
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Made it so if you change floors, the name display also resets
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Removed unused tiles
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Removed variants of blade traps and levers and put them into book separately
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Removed tool shelf separator elements
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Disable interacting with UI elements while input is disabled
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Ignore floors in serialization that do not have any rooms, because this makes them impossible to even get into
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Made it so condition outline does not show around non-pushable blocks
Fixes
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Fixed burners attacking player even if they were not extended
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Fixed crate not being able to be pulled
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Fixed surface detection issues, for example falling into lava when trying to step onto moving platform
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Fixed player's held item being stuck on top of his head after drowning
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Fixed rotation direction backwards compatibility
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Fixed breakable objects not correctly attacking
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Fixed color switch not switching blocks
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Fixed moving platforms moving rightwards arbitrarily
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Fixed pillar not being pullable
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Fixed moving platform direction backward serialization
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Fixed player masking issues
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Fixed tile surface collison issues due to Unity Physics
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Fixed wall collsion issues due to Unity Physics
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Fixed tilemap surface detection not respecting provided layer mask
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Fixed rocks not serializing their size
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Fixed height of projectiles
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Fixed moving platform direction serialization
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Fixed moving platforms overlapping each other under grating
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Fixed chest not triggering condition when disappeared
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Fixed vine icon
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Fixed wall torches being able to be placed on walls where they should not be placeable
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Fixed placement issues on tiles
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Fixed moving platform exception when changing surface
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Fixed unlit floor torch icon
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Fixed theme change not working in dungeons with multiple floors
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Fixed floor switch not releasing sometimes
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Fixed player losing weight of held object before actually having lost it
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Fixed pulling yourself into solid objects
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Fixed cutting tall grass
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Fixed not being able to throw objects at enemies
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Fixed not being able to push large blocks into liquids
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Fixed bombs not breaking fissured floor
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Fixed projectiles not being able to hit player
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Fixed drag sound not being affected by volume
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Fixed teleporter pair not being erased when on moving platform and moving platform is erased
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Fixed stairwell entrance position being incorrect
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Fixed teleporter sorting group issue
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Fixed blade trap collider inaccuracy issues
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