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Version 0.7.3.0 Is Rolling Onto Early Access!

Introducing The Rolling Spike Trap

Welcome one of the new traps, the Rolling Spike Trap! It moves forward until it hits a wall and then turns around.

Of course, you can add wings to it to make it fly!

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They also interact with enemies and the environment, so use that to your advantage!

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Introducing The Sticky Blade Trap

Sticky Blade Traps stick to the nearest wall and will move along them, either in counter- or clockwise direction!

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Chests Can Now Be Rotated

This feature has been requested a lot! It only works for the small chests right now, since we are still finishing the animations for the big one! (It's a big art task!)

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Chests Can Now Be Spawned

You can now have chests spawn in your dungeons (including their content!). Add them to enemies or diggable hole for example! To prevent softlocks, spawned chests can be lifted and thrown around.

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The Dungeon Browser Got A Huge Speed Boost

The list is now almost instant. Thumbnails and stats are loaded asynchronously, to still allow you to immediately see name and tags!

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Overhauled Part Descriptions

All dungeon part descriptions have been overhauled with new information, icons and keywords to help along new dungeon makers. In addition to this, we are also working hard on proper maker mode tutorial sections.

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In addition to these new exciting features, all reported bugs have been fixed and new quality of life improvements have been added, for example being able to click on the title screen to start the game, instead of having to press a keyboard key.

New Update Schedule

Starting today, we'll be having weekly new mini-content updates each Friday the scale of this one in between the large ones that occur every two months. I hope this gets you excited!

See you next week!

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