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Меню

Demo 0.6.8 - July 16th, 2023

Additions

  • Added sounds for context menu opening and closing

  • Added new for opening and closing the options menu

  • Pots, skulls and bushes can now be rolled into to break them

  • Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it

  • Changing floors in maker mode is now an undoable action

  • Placing stairwell in maker mode makes you enter the floor it leads to

  • Made more parts able to ride minecarts

  • Added custom animation for when the player collects a heart crystal

  • The gauntlets now let you throw things farther

  • If you get squished or stuck between two solid objects, you get reset to your last safe position

  • You can now make fire bars be static, meaning they will not rotate at all

  • Jumping into a crate from below breaks it, Super Mario-style

  • Explosions now emit light

  • The transition when going from title screen to maker mode has been improved

  • Burners and the like now break breakable objects like pots when they are on top of them while they extend

  • Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets"

  • Gauntlets now increase your push and pull speed

  • Added "Spectral Lantern" that reveals invisible objects

  • Added Reddit button to title screen

  • Added "Metal Crate" that is heavier and cannot be rolled into

  • Explosions not cut tall grass

  • Blade traps now cut tall grass

  • Added "Shovel" and holes that you can dig up with it

  • Added sounds for entering and leaving play mode

Changes

  • Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all

  • Blade traps not go through the player instead of being blocked

  • Reduced text spacing in credits

  • Made unlocking doors more snappy

  • Made placing tiles a lot more efficient

  • Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse

  • Wings are now positioned correctly for larger entities

  • Tiles are now being serialized by name alone

  • Remove ledge jumping

  • Made sword range consistent for all directions

  • Lyrm can now drown an fall into holes

  • Made explosion damage range no affected by height

  • Entities are now serialized by name alone

  • You can now place unlimited boss keys, but still only one boss door

  • Made it so the item message is always shown so you can skip it

Fixes

  • Fixed pulling yourself into holes or liquids

  • Fixed dungeon loading sometimes not working when there were too many entities in a room

  • Fixed switches being hit more than once per attack

  • Optimized physics heavily to reduce impact on performance

  • Fixed blocks sometimes continuing to be pushed when pushed into liquids

  • Fixed cracked floors not being able to be placed

  • Fixed large block tiling when sunken

  • Fixed heavy block tiling issues

  • Fixed moving platforms not moving over deactivated burners

  • Fixed burners sometimes not activating when player is in reach

  • Fixed condition outlines also showing on unaffected entities

  • Fixed wings being visible on invisible enemies

  • Fixed teleporters only working once

  • Fixed blade traps not being able to hit switches

  • Fixed condition outline around worms not being rotated with it

  • Fixed being able to fall through tiny gap when trying to move onto moving platform

  • Fixed sometimes being able to fall into lava in a lower floor

  • Fixed being able to collect more hearts when at full health

  • Fixed bat eyes being visible in darkness when the bat is conditional

  • Fixed invisible bat eyes not appearing correctly

  • Made it so you cannot push things onto moving platforms

  • Fixed stairwells not working sometimes

  • Fixed blade trap not colliding with boss key

  • Fixed Lyrm getting stuck on moving platforms

  • Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered

  • Fixed title screen camera moving out of bounds

  • Fixed blade traps not colliding with each other

  • Fixed teleporters changing their connection when moved

  • Fixed player pulling animation not playing correctly

  • Fixed minecart not starting to drive when it has a driver

  • Fixed bombs floating in air when drowning while holding it

  • Fixed game locking up when opening options while getting item

  • Fixed minecarts crashing the game sometimes

  • Fixed moving platform stopping in front of passengers

  • Fixed blade traps not hitting switches in the corners of rooms

  • Fixed isolated rails crashing teh game when they have a minecart with a driver on them

  • Fixed camera not moving to correct position when walking through door

  • Fixed minecart not turning back

  • Fixed player walking through door even though it was blocked by something like a skull

  • Fixed condition outline not working for larger objects like large floor switches

  • Fixed snakes getting stuck on walls

  • Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing

  • Fixed not being able to fall down hole where crate was pushed into

  • Fixed moving platforms moving through activated burners

  • Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air

  • Fixed snakes seeing the player through solid objects

  • Fixed reactive blade trap moving through solid objects when returning to its original position

  • Fixed player shrinking when put onto teleporter in maker mode

  • Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate

  • Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile

  • Fixed snake getting stuck visually in hit animation

  • Fixed torches being able to shoot in maker mode

  • Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room

  • Fixed straight rail placement and overlap issues

  • Fixed player not exiting into the correct direction when jumping out of minecart sometimes

  • Fixed rotated rails not being able to be moved

  • Fixed moving platforms not trying to move when their initial path was blocked

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