Demo 0.6.8 - July 16th, 2023
Additions
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Added sounds for context menu opening and closing
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Added new for opening and closing the options menu
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Pots, skulls and bushes can now be rolled into to break them
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Make it so non-moving platforms are regarded as "safe ground", meaning you your position will be recovered on it
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Changing floors in maker mode is now an undoable action
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Placing stairwell in maker mode makes you enter the floor it leads to
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Made more parts able to ride minecarts
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Added custom animation for when the player collects a heart crystal
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The gauntlets now let you throw things farther
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If you get squished or stuck between two solid objects, you get reset to your last safe position
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You can now make fire bars be static, meaning they will not rotate at all
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Jumping into a crate from below breaks it, Super Mario-style
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Explosions now emit light
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The transition when going from title screen to maker mode has been improved
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Burners and the like now break breakable objects like pots when they are on top of them while they extend
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Added "Giant's Gauntlets", which is makes you even stronger than the "Power Gauntlets"
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Gauntlets now increase your push and pull speed
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Added "Spectral Lantern" that reveals invisible objects
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Added Reddit button to title screen
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Added "Metal Crate" that is heavier and cannot be rolled into
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Explosions not cut tall grass
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Blade traps now cut tall grass
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Added "Shovel" and holes that you can dig up with it
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Added sounds for entering and leaving play mode
Changes
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Drop target descriptions that are unavailable now are shown grayed out as opposed to not being visible at all
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Blade traps not go through the player instead of being blocked
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Reduced text spacing in credits
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Made unlocking doors more snappy
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Made placing tiles a lot more efficient
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Enemy hit animations now only play on the last hit, making combat more challenging and less easy to abuse
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Wings are now positioned correctly for larger entities
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Tiles are now being serialized by name alone
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Remove ledge jumping
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Made sword range consistent for all directions
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Lyrm can now drown an fall into holes
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Made explosion damage range no affected by height
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Entities are now serialized by name alone
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You can now place unlimited boss keys, but still only one boss door
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Made it so the item message is always shown so you can skip it
Fixes
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Fixed pulling yourself into holes or liquids
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Fixed dungeon loading sometimes not working when there were too many entities in a room
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Fixed switches being hit more than once per attack
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Optimized physics heavily to reduce impact on performance
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Fixed blocks sometimes continuing to be pushed when pushed into liquids
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Fixed cracked floors not being able to be placed
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Fixed large block tiling when sunken
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Fixed heavy block tiling issues
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Fixed moving platforms not moving over deactivated burners
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Fixed burners sometimes not activating when player is in reach
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Fixed condition outlines also showing on unaffected entities
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Fixed wings being visible on invisible enemies
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Fixed teleporters only working once
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Fixed blade traps not being able to hit switches
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Fixed condition outline around worms not being rotated with it
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Fixed being able to fall through tiny gap when trying to move onto moving platform
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Fixed sometimes being able to fall into lava in a lower floor
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Fixed being able to collect more hearts when at full health
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Fixed bat eyes being visible in darkness when the bat is conditional
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Fixed invisible bat eyes not appearing correctly
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Made it so you cannot push things onto moving platforms
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Fixed stairwells not working sometimes
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Fixed blade trap not colliding with boss key
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Fixed Lyrm getting stuck on moving platforms
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Fixed being able to fall ont top of walls of lower floor if the floor had not been previously entered
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Fixed title screen camera moving out of bounds
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Fixed blade traps not colliding with each other
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Fixed teleporters changing their connection when moved
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Fixed player pulling animation not playing correctly
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Fixed minecart not starting to drive when it has a driver
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Fixed bombs floating in air when drowning while holding it
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Fixed game locking up when opening options while getting item
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Fixed minecarts crashing the game sometimes
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Fixed moving platform stopping in front of passengers
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Fixed blade traps not hitting switches in the corners of rooms
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Fixed isolated rails crashing teh game when they have a minecart with a driver on them
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Fixed camera not moving to correct position when walking through door
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Fixed minecart not turning back
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Fixed player walking through door even though it was blocked by something like a skull
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Fixed condition outline not working for larger objects like large floor switches
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Fixed snakes getting stuck on walls
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Fixed condition descriptions of "Cracked Block" and "Cracked Floor" not existing
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Fixed not being able to fall down hole where crate was pushed into
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Fixed moving platforms moving through activated burners
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Fixed bats starting to fall asleep on moving platforms, causing them to hover in the air
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Fixed snakes seeing the player through solid objects
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Fixed reactive blade trap moving through solid objects when returning to its original position
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Fixed player shrinking when put onto teleporter in maker mode
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Fixed burner collider being activated for a single frame when having it conditional and standing on top of it while it tries to activate
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Fixed tiles under solid tiles being deemed as safe, causing the player to recover himself into a solid tile
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Fixed snake getting stuck visually in hit animation
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Fixed torches being able to shoot in maker mode
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Fixed entities being active outside of the current room, for example torches would still shoot at you if they are in another room
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Fixed straight rail placement and overlap issues
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Fixed player not exiting into the correct direction when jumping out of minecart sometimes
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Fixed rotated rails not being able to be moved
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Fixed moving platforms not trying to move when their initial path was blocked
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