V1.0.12 Bug Fix Update Patch Notes
Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes.
Clarity & Quality of Life:
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The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore.
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A couple of bugs in the progression and notification UIs are fixed.
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Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards.
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Some handbook UI bugs are fixed.
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Some tasks no longer show wrong descriptions.
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Some unlocalized handbook menus are now localized.
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Some UI scripts are optimized.
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Some buildings no longer show wrong descriptions.
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The bug where some buildings stay red in some specific scenarios is fixed.
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The tutorial has a "skip section" button now to prevent any soft-locks.
Gameplay:
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The core turn-pass system is rewritten for technical consistency.
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Game Event structures are strengthened. Now the game should soft-lock far less.
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Steel Mill's infinite card copying bug is fixed.
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The save issues regarding players' saves not being updated after some islands' endings are fixed.
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Some small polishes are applied throughout the whole game.
Stay tuned for the State of the Game post.
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