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Игры по онлайну и скины по объёму продаж

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V1.0.12 Bug Fix Update Patch Notes

Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes.

Clarity & Quality of Life:

  • The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore.

  • A couple of bugs in the progression and notification UIs are fixed.

  • Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards.

  • Some handbook UI bugs are fixed.

  • Some tasks no longer show wrong descriptions.

  • Some unlocalized handbook menus are now localized.

  • Some UI scripts are optimized.

  • Some buildings no longer show wrong descriptions.

  • The bug where some buildings stay red in some specific scenarios is fixed.

  • The tutorial has a "skip section" button now to prevent any soft-locks.

Gameplay:

  • The core turn-pass system is rewritten for technical consistency.

  • Game Event structures are strengthened. Now the game should soft-lock far less.

  • Steel Mill's infinite card copying bug is fixed.

  • The save issues regarding players' saves not being updated after some islands' endings are fixed.

  • Some small polishes are applied throughout the whole game.

Stay tuned for the State of the Game post.

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