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Playtests, Gamescom, and Development Progress!

Hey, Pilots!

[p align="start"] We’ve just landed back at Tiny Roar HQ after a busy few weeks of flying, playtesting, and convention-hopping. Time for a little postcard from our journey to keep you in the loop.

🛩️ Playtest Adventures

[p align="start"]We recently invited a bunch of you to hop in your planes and explore Lou’s Lagoon for a two-hour test flight. The feedback you sent us is pure gold - thank you!

[p align="start"]Here’s what stood out:

  • [p align="start"]Exploring & Collecting: Everyone loved the Swirler (our trusty collection tool), but resource balancing still needs some tuning.

  • [p align="start"]Flying: Most of you had fun soaring over the islands, but we’ll be tightening up those controls so it feels smoother.

  • [p align="start"]Fishing: Well… barely anyone found it. Oops. We promise, it exists and it’ll be easier to cast a line next time. 🎣

[p align="start"]Our plans going forward: polish the details (controls, balancing, usability) so they don’t distract from the breezy, tropical fun that makes Lou’s Lagoon shine.

🌊 Lou’s Lagoon at Gamescom

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[p align="start"]In August, we packed our seaplane and flew over to Gamescom, where we joined the Indie Arena Booth with Gamecity Hamburg. It was a whirlwind! So many amazing games, so many players, and yes, a few familiar faces from this very community (big hugs to you for showing up 💙).

[p align="start"]The highlights:

  • [p align="start"]Everyone kept complimenting the game's art style!

  • [p align="start"]Turns out our ring challenges were a little too tricky, so many people bonked into the starting rings. Don’t worry, we’re making them bigger and easier to fly through.

  • [p align="start"]And of course, our prize wheel was a hit! Keychains, stickers, and Hefti Caps flew off the shelf faster than we expected 🧢

⚙️ What We’re Working On

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[p align="start"]Since then, we’ve been back at base, tuning up every corner of the game:

  • [p align="start"]Smoother UX: Pin blueprints, craft and build with less hassle, and navigate menus that actually make sense.

  • [p align="start"]More Celebration: Finishing quests now comes with bigger, better “yay!” moments.

  • [p align="start"]UI & Map Glow-Up: Cleaner icons, easier flow, and a much more useful map.

  • [p align="start"]Onboarding: The start of the game is getting friendlier, so your first flight feels like a joyride, not a crash course.

  • [p align="start"]Balancing & Progression: More adventure, clearer cause-and-effect, and more reasons to use all your tools (yes, fishing too 👀).

  • [p align="start"]Switch Port: Our brave sub-team has been wrestling the mighty boss that is Nintendo Switch performance. Progress is looking great!

  • [p align="start"]Story & Characters: New quests, dialogue, animations, and sounds that make the world and its people feel more alive.

🌺 Wrapping It Up

[p align="start"]So that’s our latest logbook entry: a mix of flying high, learning from bumps, and tuning up the Lagoon for smoother skies ahead.

[p align="start"]Thank you for being part of this journey, whether you playtested, came to Gamescom, or are just reading this with a fruity drink by the beach. 🌞

[p align="start"]Stay tuned for our next video devlog which we plan to publish later this month!

[p align="start"] The Lou’s Lagoon Crew ✈️🌴

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