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Vehicle Mod Editor is on the Roadcraft Public Test Server

Hello Builders,

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[p align="start"]Today is not only patch day, it's also new PTS day!

[p align="start"]We're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft. We'd very much like your feedback on it. We've attached a tutorial for vehicle modding here. 

If you own the Roadcraft base game, the PTS should already be in your Steam library.

[p align="start"]This PTS also includes various fixes and device optimization. Here are the full patch notes:

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🆕New Feature

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  • Truck Modding — a new special tool that enables the creation of custom vehicles for RoadCraft -> Check out a tutorial here

🔧General Fixes

Progression

  • Fixed an issue where ghost buildings were already placed, preventing players from delivering resources

  • Fixed a road planning issue where the option could not be selected if the completed requests window was open

  • Fixed an issue where facility areas were partially located outside the main recycling zone

  • Fixed an issue when ghost buildings were functional before demolition and construction completion

Stability

  • Improved overall build stability for Mod Editor Scene

Visual

  • Fixed an issue where tree leaves changed from red to green at close distance at Autumn Collapse map

UI / UX

  • Fixed an issue where the prompted key “G” did not open the PROS linking window 

  • Fixed an issue where the toy track counter displayed incorrect values after loading into a scene

Devices

  • Fixed an issue where steering wheel gas and brake pedals were mixed up

**Known issues: **

  • Builds with the Mod Browser may freeze while updating the downloaded mod list

  • Thrustmaster Farmstick currently works only in Work mode

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[p align="start"]Have fun and please consider writing your feedback here or on our Discord, this modding tool is meant to be refined with your feedback.

Читать в Steam ↗

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