1.0 Update - The Nowhere Throne
Greetings, Gatekeepers!
Update 1.0, titled The Nowhere Throne, is finally here — and we have a lot to share with you!
Content
New Gatekeeper
- Aegis
Final Boss Battle
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After completing 5 locations, you will encounter the Corrupted Quorium. It leads to the Throne Room, where Chaos awaits.
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The Corrupted Quorium can be purified to start the next loop.
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3 new music tracks have been added, which only play in the Throne Room.
New Objective - Instability Generator
A new objective joins the familiar Chaos Wards, Totems, and Cells of the Ancients: the Instability Generator. Once activated, Instability Capsules begin spawning on the location.
Gatekeepers must deliver the capsules to the generator.
New Locations
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Cursed Crossing - Aridune
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Forgotten Depths - Palium
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Quiet Place - The Nowhere
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Throne Room - The Nowhere
New Arena Visuals
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Arena - Aurora
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Arena - Celestium
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Arena - Purgatory-17
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Arena - Palium
New Artifacts
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Purifier Core - Removes all negative status effects upon reaching a health threshold.
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Healing Pearl - Restores a percentage of health after taking damage.
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Keen Fang - Killing with a critical hit temporarily increases critical damage.
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Runner’s Flask - Increases regeneration while sprinting.
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Bloodrush - Chance to deal increased bleed damage.
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Merchant’s Codex - Reduces artifact cost on Delta.
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Lucky Coin - Chance to get a discount on artifacts at the obelisk.
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Overcharge - Chance for elite enemy kills to reset skill cooldowns.
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Fissure - Chance to deal damage to enemies with "Immune" status using any skill.
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Providence - Chance to drop rare artifacts from Gift of Arcanum.
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Manifold Key - Chance to expand artifact selection in obelisks.
New Triads
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Triad of Status - Status effects have a chance to spread to nearby enemies.
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Triad of Isolation - While the second, third, and fourth skills are on cooldown, the first deals more damage.
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Triad of Bounty - After a Siren dies, an artifact drops on the ground.
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Triad of Thorns - Each Root hit applies a bleed stack.
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Triad of Severance - Momentum deals damage and pushes enemies away.
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Triad of Bloodshed - Rendstone projectiles apply bleeding on hit.
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Triad of Breach - Essence and Confines projectiles deal damage to enemies with the "Immune" status.
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Triad of Heartburst - Triggering Rune of Rebound causes an Extrasystole explosion.
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Triad of Ferocity - Killing enemies grants multiple Berserker's Token charges.
New Chaos Ward Effects
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Tornado Grasp - After activation, tornadoes begin moving around the location.
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Hailfire Disk - After activation, turrets appear and launch wall-bouncing discs.
New Elites
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Celenic - Each hit triggers chain lightning bouncing between living units. Periodically strikes the ground with lightning around itself.
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**Vesperal **- Conceals all other enemies within a radius.
Merchant's Altar
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A Merchant’s Altar has appeared in Quiet Bay.
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Initially, the Gatekeeper must restore the altar using Omni stones (progress is saved between runs).
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Once restored, the altar allows exchanging Omni stones for Prisms. The exchange rate matches current pedestal prices.
New Events
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Pursuit by Immortals - Immortals appear in the location. One per Gatekeeper. Each Immortal hunts their specific Gatekeeper.
- Immortals have a permanent Immune status and can only be damaged with specific artifacts. Any hit from an Immortal is lethal.
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Opaline Shields - All enemies on the location have an Opaline Shield that must be broken before damaging their health.
Omni-Suits
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Each Gatekeeper now has an alternate skin.
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Unlock it by finding the corresponding statue and investing a large number of Omni stones.
Achievements
- 21 new Steam achievements have been added.
Mechanics Changes
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Fractal now breaks on use. Once broken, a new Fractal can be picked up.
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Broken Fractals can be melted in the Forge.
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Triad of Regeneration has been replaced with Triad of Fractal, allowing unlimited Fractal use.
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Shield Module no longer blocks all incoming damage. It now absorbs only an amount equal to shield units.
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The Immune status now prevents the application of negative status effects to enemies.
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All damage over time effects (burning, bleeding, poison, etc.) now deal damage in a single tick to improve clarity.
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Infurion now grants 1 damage for every 2% of missing enemy health.
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The Enhancer artifact now works for Void Model, reducing Entropy cost of the second skill (description is also updated accordingly).
Elite, Event, and Siren Spawning
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In Normal mode, up to 3 Sirens can now spawn from a single statue. Their count and elite status depend on difficulty level and run time.
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The same logic applies to events and elites. Early on, simple elites appear on lower difficulties, and no events spawn at all.
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Later in the run, elites get tougher and events start triggering more often, sometimes multiple at once.
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On 200% difficulty, this escalation begins much earlier.
Quality of Life Changes
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Max artifact ban slots increased to 10.
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Minimap icon added for Shrine of Triad.
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Artifact ban cost reduced from 5 to 3 Omni stones.
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Pressing Esc no longer closes the lobby screen (to prevent accidental exits).
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Random Gatekeeper selection added (available if you have more than 2 unlocked).
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Skill and evolution descriptions have been standardized to match artifact formatting.
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All skills now display their stats.
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UI for obelisks, the forge, and artifact popups has been updated for better readability.
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Astral Elite projectiles no longer fire during damage intake. Instead, they launch upward on death and redirect to Gatekeepers.
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Significantly reduced healing of Sirens by Exalted elites.
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Siren shields (from events or elite status) are now visible on the main HP bar.
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Hovering a locked ban slot in the Emporium now shows your artifact progress toward unlocking it.
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**Burning **and **bleeding **no longer interrupt player sprint.
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Added option to enable a dark background under the crosshair with adjustable transparency.
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Small enemies can now be pushed aside to avoid body-blocking.
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You can now view current run stats on Delta and Arena locations without ending the run.
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Resurrection count (how many times you've revived teammates) is now shown in the run stats.
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Any HP penalties (e.g. from Empty Carapace) are now shown directly on the HP bar.
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Dash mode can now be toggled between movement direction and cursor direction.
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Lobby code is now hidden by default (streamer-friendly).
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Minimap readability improved.
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Option to enable auto-sprint has been added to the settings.
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Healing numbers now appear when a Gatekeeper is healed by anything other than natural regeneration (can be disabled in settings).
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Improved visibility of the Fractal activation effect.
Aeonic Elite
- Aeonic elite effect changed: instead of freezing cooldowns, they now slow them by 50%.
UI
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Almost all interactive UI elements have been reworked.
- UI is now less visually cluttered and gamepad navigation is much clearer.
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Most in-game text has been enlarged for better readability.
Difficulty
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80% difficulty has been removed.
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Other difficulties have been rebalanced so that 100% feels comfortable for new players, and 200% provides sufficient challenge for veterans.
Database
Now displays:
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Kills per specific enemy
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Artifact pickup counts
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Crafted triads
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Runs per Gatekeeper
Delta Redesign
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Complete redesign of Quiet Bay.
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The location was reduced by ~30%, and diagonal paths were rebuilt for easier navigation.
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Lighting has been improved for better visual clarity.
Bug Fixes & Stability Improvements
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Astral Elite attacks on Drudge spawned flickers that exploded on the Gatekeeper.
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Totem charging could fail after death and reconnection.
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Fixed some abuse cases of Arcanum’s Bounty artifact.
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Fixed a case where the Forge or Obelisk UI could become unclosable if a full artifact category was banned in the Emporium.
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Onslaught marker jittered heavily near moving enemies for teammates.
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Fixed various issues after reconnecting to a run.
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Drudge count could be incorrect after melting Halfmetal Head in the Forge.
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Drudges no longer respawn if their owner is dead.
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Some achievements no longer trigger for dead Gatekeepers when completed by teammates.
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Major rework of projectile handling for Gatekeepers and enemies over the network to reduce lag and improve stability.
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Ground artifact pickup popup no longer fails to close.
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Enemies frequently getting stuck on environmental corners has been fixed.
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Significant work has been done in collaboration with the developer of the networking plugin we use. Many network-related issues have been fixed. Some problems and disconnects may still occur. If you experience any of them, please contact us immediately.
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Fixed an issue where the camera could get stuck after death and resurrection.
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Fixed UI lockups when rebinding gamepad or keyboard buttons.
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Fixed incorrect obelisk spawn chances on some locations — in some cases, they were mistakenly too low.
Other
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Analytics has been added to the game. You can disable it on first launch. We recommend keeping it on. We only collect anonymous in-game data to help identify which systems work well and which need improvement.
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Supporter Pack functionality expanded:
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You can now customize the Gatekeeper outline color
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Blend any other color into their outfit
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The main menu background has been completely reworked to a brighter and calmer view of the ruined Temple of Time
See you in the Throne Room. — Gravity Lagoon
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