Huge new update coming soon - co-op, new content, and more!
Hey all! I know we've been a bit quiet for a while and I do apologize for that - but we've been working hard behind the scenes to get this mega update out - and the end is finally in sight!
We're finishing up the update this week, and then plan to head into a short closed beta to make sure there are no major issues - and then we'll be releasing it immediately on Steam.
Changelog
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Cooperative Multiplayer
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You can now play with another player in campaign games, missions, and sandbox game modes
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Missions can now be flagged as supporting co-op, single-player, or both
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You can now place up to 10 start locations, and players are positioned randomly among them
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You can now specify starting currencies and hp percents for multiple players
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New biomes
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Blockmen City (protect the citizens during enemy attacks)
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Goblock Slum (random surprise attacks when entering Goblock huts)
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Zomblock Tombs (Blockmen soldiers turn into Zomblocks on death and sometimes when damaged by a Zomblock)
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Blockbot Grid (blocks touching the grid are unpowered, and Power Generators built anywhere over the grid don't work)
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Blockoid Temple (must build barracks at center of temple, and you can't build blocks with weapons on temple roads)
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New turret blocks
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Howitzer - a powerful turret with unlimited range that can't shoot flying targets
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Neutrino Gun - a short-range energy turret that shoots through blocks
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New enemies
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Goblock Copter - flying units that drop bombs on targets
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Goblock Lobber - units with mortars strapped to their backs (or that lob grenades)
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Zomblock Swarm and Swarmlets - a flying mass that releases Swarmlets over time and as it takes damage
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Zomblock Tumbler - a rolling bomb that poisons an area on impact
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Zomblock Necro - drops an artifact when killed that, until collected, creates a rift spawning more and more Zomblocks over time
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Blockbot Vector - a close-combat Blockbot unit with blades for arms
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Blockbot Converter - slowly converts the map into areas of the Blockbot grid, destroying existing structures where converted
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Blockbot Hacker - can't be attacked by turrets, and until it is destroyed, reprograms nearby turrets to the Blockbot team
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Blockoid Knight - a close-combat Blockoid soldier with a special shield that blocks all damage from the direction of the last incoming attack
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Blockoid Relay - teleports Blockoid warriors away from battle when they lose their shields, and restores some of their shield HP
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New functionality
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Added a new build action that allows you to replace existing blocks with the block you are placing (rather than attaching it to the side)
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You can now set the level of individual blocks built in sandbox and mission builder modes
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You can now assign variants to enemy Blockmen (e.g. sergeants, medics, and scouts)
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Added a new attack action that activates a random action with the same color. Also added a new "wait" activation trigger for actions for actions that will only be triggered by this new action.
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Goblock Hammerers now attack units in modes without an HQ for them to target or if they are set to "Attack" AI in missions
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Zomblock Talons added to attacks in campaign mode
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Blockoid Spirit Walker shield hp reduced from 250 to 200
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Enemy Blockmen now have a different faction logo and their own barracks
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NPCs now move more directly to their targets when nearby on a flat surface (with less zig-zagging)
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You can now move the camera around the world when taking a screenshot
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Added a sound and screen effect when you take a lot of damage over a short period of time
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Your profile name now stays in-sync with your corresponding game network display name
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Fixed a bug where sometimes a blank Mod could be crafted
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Fixed a bug where you could retry a mission with incorrect resource amounts
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Fixed a bug where free troops earned from an in-game Mod in Survival mode would need to be re-equipped when loading a game or after some attacks
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Fixed a bug where sometimes NPCs would get stuck inside of invisible blocks
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Fixed a bug where you would continue to delete or select blocks after starting an attack with an empty equipment loadout
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Fixed a bug where a semi-transparent black rectangle would sometimes appear after an invisible unit died
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Fixed a bug where the camera could shake into nearby blocks
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Fixed a bug where sometimes half-blocks would be oriented incorrectly when attached to the sides of other blocks
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Fixed a bug with enemy ai in “Blood Pits of Varrak” mission that made it unwinnable
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