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Swordhaven 1.0.2 is live

1 / 1 · 100%

Thank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes). Also: Steam Trading Cards are now available.

1 / 1 · 100%

Also added a set of new reaction emojis, so you can better express your emotions: ːfire_shːːfight_shːːghost_shːːpaw_shːːstars_shːːlove_shːːrooster_shː

Changelog:

  • Improved performance in some heavy scenes
  • Fixed several issues related to interactions, SFX triggers, and scene objects
  • Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.
  • Portraits in the final location and beyond have been updated.
  • Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).
  • Fixed final voiceover issues and import/settings problems affecting playback.
  • Improved subtitle sync (including ending sequences).
  • Fixed projectile-related errors that could occur in combat.
  • Fixed/adjusted several ability and status-effect behaviors
  • Fixed an issue where some enemies would freeze after being stunned.
  • Improved camera blockers in several areas to reduce pathing issues and “stuck” situations.
  • Fixed multiple quest and dialogue blockers across several questlines
  • Fixed a freeze when talking to the postman
  • Various minor cosmetic and logic glitches, typos.
  • Undid removal of doors in the Patricians guild
  • Fixed the “Web Wrapped Fellow” dialogue so item-based options (knife/torch, etc.) correctly appear when available.
  • Fixed flying crocodile issue
  • Fixed issues with Living Artillery and Dirty Trick techniques
  • Nerfed plant boss
  • Fixed Captain's and Commander's questline
  • Fixed Balta Ore veins issue
  • Fixed shovel breaking on first attempt bug, made it luck based
  • Static enemy behavior in the final and pre-final locations fixed
  • Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics
  • Final area sounds fixed
  • Fixed a bug where reading a note on the island did not grant skill points
  • Fixed a dialogue softlock when speaking with the Warlock
  • Fixed an issue with mousetraps
  • Fixed Kerewyd fleeing in a way that could break main quest progression
  • Fixed an unintended auto-dialogue trigger after defeating the Kraken
  • Fixed character spawns in the Drunken Snapper Inn
  • Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist
  • Fixed an issue where the world map fog-of-war would not open properly around Swordhaven
  • Fixed an issue with the pirate leader encounter
  • Fixed an issue with the Captain in the port
  • Fixed issues with Jemmahor's and Nicodemus’ abilities

Please keep the reports coming If something still looks off, send us a short description plus your save and logs to support@atomrpg.com

Saves and logs location (Windows): %AppData%..\LocalLow\AtomTeam\Swordhaven

Thanks for supporting Swordhaven. We read everything and we are continuing to polish the game post release.

Yours, AtomTeam

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