Update #16 [0.10.1]: Various improvements
Hi everyone!
This update focuses on small but useful fixes and improvements across various parts of the game.
New:
-
Some objects on the world map now have a cooldown. Once it runs out, the object can be explored again.
-
Workers now cycle through all available recipes instead of always making the first one in the list.
-
Lowering terrain below water level now has a chance to create new fishing spots.
-
Improved how recipes set to continuous crafting are displayed.
-
You can now double-click a settler to select just that settler out of the current selection.
-
A warning now appears if the settlement has too few laborers (less than 25% of the total population).
Balance:
-
The capacity of all storage buildings (except the Resource pile) has been significantly increased.
-
Changed the Straw recipe in the Farm hut: 3 Wheat now makes 2 Straw.
-
New iron ore deposits can now only be found at height 8 or above.
-
Cobblestones can now be found when lowering terrain without researching the Deposits discovery technology.
-
The amount of resources found when lowering terrain has been roughly halved.
-
Resources found when lowering terrain now spawn in a 3x3 area instead of 5x5.
Improvements and fixes:
-
During battles, the equipment (weapons and armor) of settlers and nomads can no longer break: its durability can't drop below 1.
-
You can now select a specific squad when several squads are on the same world map tile.
-
Some tools can now be used during battles: resource gathering, copying settings and changing priorities.
-
Empty saves (made before choosing a place for the Town hall) now load correctly.
-
Fixed a bug where the visuals of some buildings were shifted after reloading a save.
-
Fixed an issue where settlers sometimes couldn't reach buildings on a cliff corner to construct them.
-
Reduced the amount of smoke shown when several bonfires are built close together.
-
The random fire mechanic has been removed. It will return later after it's reworked.
-
The Deposits discovery technology description now explains in detail at which levels resources can be found.
-
Some seed descriptions now mention that they can be found on the world map.
-
Some ore descriptions now mention that new deposits can be found with the Deposits discovery technology.
-
Fixed white indicators above objects on the world map being displayed incorrectly.
-
Dead animals no longer show the "Tame" button.
-
Ore veins no longer spawn near map edges during map generation, since you can't build there.
-
Fixed how resources are displayed inside storage buildings: they no longer stick out through the roofs.
-
Fixed a bug where tech tree buttons didn't update immediately after a technology was researched.
-
Fixed a bug where filter settings of storage buildings under construction were lost after reloading a save.
-
Fixed a bug where crop and Compost limits could be changed in beds.
-
Fixed a bug where copying settings from a non-storage building to a storage building reset the storage filters on the target building.
-
Fixed a bug where the building ghost and the construction grid got stuck if the day change animation played in build mode.
-
Fixed an issue where the Tavern required the Carpentry technology by mistake.
-
Fixed some display issues with new buildings in the tech tree.
-
Added a description for the Wicker fence.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.