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Update #16 [0.10.1]: Various improvements

Hi everyone!

This update focuses on small but useful fixes and improvements across various parts of the game.

New:

  • Some objects on the world map now have a cooldown. Once it runs out, the object can be explored again.

  • Workers now cycle through all available recipes instead of always making the first one in the list.

  • Lowering terrain below water level now has a chance to create new fishing spots.

  • Improved how recipes set to continuous crafting are displayed.

  • You can now double-click a settler to select just that settler out of the current selection.

  • A warning now appears if the settlement has too few laborers (less than 25% of the total population).

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Balance:

  • The capacity of all storage buildings (except the Resource pile) has been significantly increased.

  • Changed the Straw recipe in the Farm hut: 3 Wheat now makes 2 Straw.

  • New iron ore deposits can now only be found at height 8 or above.

  • Cobblestones can now be found when lowering terrain without researching the Deposits discovery technology.

  • The amount of resources found when lowering terrain has been roughly halved.

  • Resources found when lowering terrain now spawn in a 3x3 area instead of 5x5.

1 / 1 · 100%

Improvements and fixes:

  • During battles, the equipment (weapons and armor) of settlers and nomads can no longer break: its durability can't drop below 1.

  • You can now select a specific squad when several squads are on the same world map tile.

  • Some tools can now be used during battles: resource gathering, copying settings and changing priorities.

  • Empty saves (made before choosing a place for the Town hall) now load correctly.

  • Fixed a bug where the visuals of some buildings were shifted after reloading a save.

  • Fixed an issue where settlers sometimes couldn't reach buildings on a cliff corner to construct them.

  • Reduced the amount of smoke shown when several bonfires are built close together.

  • The random fire mechanic has been removed. It will return later after it's reworked.

  • The Deposits discovery technology description now explains in detail at which levels resources can be found.

  • Some seed descriptions now mention that they can be found on the world map.

  • Some ore descriptions now mention that new deposits can be found with the Deposits discovery technology.

  • Fixed white indicators above objects on the world map being displayed incorrectly.

  • Dead animals no longer show the "Tame" button.

  • Ore veins no longer spawn near map edges during map generation, since you can't build there.

  • Fixed how resources are displayed inside storage buildings: they no longer stick out through the roofs.

  • Fixed a bug where tech tree buttons didn't update immediately after a technology was researched.

  • Fixed a bug where filter settings of storage buildings under construction were lost after reloading a save.

  • Fixed a bug where crop and Compost limits could be changed in beds.

  • Fixed a bug where copying settings from a non-storage building to a storage building reset the storage filters on the target building.

  • Fixed a bug where the building ghost and the construction grid got stuck if the day change animation played in build mode.

  • Fixed an issue where the Tavern required the Carpentry technology by mistake.

  • Fixed some display issues with new buildings in the tech tree.

  • Added a description for the Wicker fence.

1 / 1 · 100%
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