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Inferno Pack Update - New Inferno Mechanic and Executioner Tower

The major Inferno update, which was previously in the beta branch, has now been moved to the main branch!

Changelog:

Version 0.98

Major Inferno Tower Update!

  • New Inferno Tower upgrade mechanic on round three

  • New tower: Executioner Tower

  • Improvements for Imp Towers, Cerberus Towers, Ration Towers, and Cauldron Towers

Version 0.98b

  • Towers in rounds 32-34 have been reworked again. The effects of Towers that did anything at the start of a battle have been moved to end of turn, in rounds 32-34

  • Fixed a rare crash in Ascension 18 in Inferno, related to the new bonus in round 3 and the bonus from upgrading the Inferno tower. Additionally, fixed that in Ascension 18, when taking the Inferno token, the rarity upgrade was also considered taken

  • Fixed the crash with Cocoon Tower and Unifying Towers

  • Reworked the save system, hopefully this will fix the bugs with it

  • Fixed identical Towers showing up in the Store with Archaeologist's Hat and Stone of Refinement

  • Fixed the appearance of Nullified Towers when something increases rarity of a Tower in the Tower Store

Version 0.98d

  • Preserving frozen Towers

  • Added an indicator in the Tower Store for Towers that were generated by other Towers

  • Added an indicator for nullified Towers

  • Added a reroll block during saving

  • Djinn and Ifrits have a higher growth rate of X

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