Starbound v1.1 - Changelog
Hey, everyone! It's patch day!
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Major Changes
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Fishing
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Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
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Added 48 unique fish types to catch
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Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
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Collections
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New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
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Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
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Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
Minor Changes & Bug Fixes
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Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
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Novakids can now be generic tenants or guards
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Added Novakid NPC dialogue
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Implemented party chat and local (planet) chat
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Acid rain now applies poison instead of direct damage
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Console objects are now available as themed tenant rewards
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Added option for “borderless window” style fullscreen mode
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Improved sound effects for Staff abilities
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Improved sound effects for several unique boss weapons
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Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
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Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
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Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
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Added chance for Snuffish to appear in ocean biomes
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Kelp now unlocks the Rice Cake cooking recipe when picked up
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Reduced moon threat level from 10 to 1
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Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
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Fixed several armor descriptions that didn’t fit within their tooltips
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Fixed a bug causing fireworks to deal large amounts of damage
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Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
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Made several NPC-like monsters uncapturable
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Fixed monsters getting stuck outside arena in final arena side quest
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Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
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Fixed a few edge cases in pathfinding
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Fixed several items displaying erroneous recipe unlocks when obtained
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Fixed a bug causing underwater audio filters to continue after quitting to title
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Fixed several cases of incorrect cursors displaying over GUI elements
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Fixed a bug in LoS calculation determining whether the player can reach objects
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Fixed a bug causing Dreadwing’s UFO to visually flip
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Fixed a bug causing boats to oscillate at the surface of water
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Fixed a bug causing physics AoE effects to move projectiles
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Wire Mode overlay is now hidden on protected tiles
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Lots of typographical/grammatical text fixes
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