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Starbound v1.1 - Changelog

Hey, everyone! It's patch day!

Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!

Major Changes

  • Fishing

  • Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)

  • Added 48 unique fish types to catch

  • Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod

  • Collections

  • New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs

  • Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved

  • Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects

Minor Changes & Bug Fixes

  • Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)

  • Novakids can now be generic tenants or guards

  • Added Novakid NPC dialogue

  • Implemented party chat and local (planet) chat

  • Acid rain now applies poison instead of direct damage

  • Console objects are now available as themed tenant rewards

  • Added option for “borderless window” style fullscreen mode

  • Improved sound effects for Staff abilities

  • Improved sound effects for several unique boss weapons

  • Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes

  • Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures

  • Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest

  • Added chance for Snuffish to appear in ocean biomes

  • Kelp now unlocks the Rice Cake cooking recipe when picked up

  • Reduced moon threat level from 10 to 1

  • Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)

  • Fixed several armor descriptions that didn’t fit within their tooltips

  • Fixed a bug causing fireworks to deal large amounts of damage

  • Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons

  • Made several NPC-like monsters uncapturable

  • Fixed monsters getting stuck outside arena in final arena side quest

  • Fixed friendly NPCs and monsters being damaged by environmental effects such as traps

  • Fixed a few edge cases in pathfinding

  • Fixed several items displaying erroneous recipe unlocks when obtained

  • Fixed a bug causing underwater audio filters to continue after quitting to title

  • Fixed several cases of incorrect cursors displaying over GUI elements

  • Fixed a bug in LoS calculation determining whether the player can reach objects

  • Fixed a bug causing Dreadwing’s UFO to visually flip

  • Fixed a bug causing boats to oscillate at the surface of water

  • Fixed a bug causing physics AoE effects to move projectiles

  • Wire Mode overlay is now hidden on protected tiles

  • Lots of typographical/grammatical text fixes

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