1.0.3 - Changelog
Hello all!
We've fixed a whole buncha bugs, so we're updating stable again today!
Starbound v1.0.3 Changelog
Bug Fixes
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remove unbalanced wormerang listing from penguin weapon shop
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resolve issue of banner rendering in front of a bookcase
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resolve issue where the Grand Pagoda Library boss would sometimes reset
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resolve issue where some weapons would let you wall jump in distortion sphere
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make ore nibbler critter capturable without exploding
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remove inappropriate tag from farm animal eggs
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no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
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resolve issue where cultists would die on destroying a ballista in the Baron's Keep
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remove elemental aura visual effect when changing weapons
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resolve issue where techs would interfere with each others tool suppression
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improve performance when player has a lot of quests
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resolve some issues with grappling hook
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bosses are now immune to healing from staff secondary abilities
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some pixels in armors were bad and are now not bad
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fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
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teach NPCs how to use some trickier doors like wooden gates
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npcs may now get stuck in the ground less often
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make tech gui not crash when encountering unknown tech
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fix 3d printer issue when removing objects
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change power scaling of crew members to more closely match the power scaling of the player
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make it so saplings don't break when they are unable to grow into a tree
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players should no longer get stuck in the ground if they beam to a friend in distortion sphere
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remove deprecated keybindings
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remove reference to a missing asset for the Avian temple boss
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gui adjustment to allow bigger numbers in the Terrramart shipment box
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remove deprecated elevator recipes
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fix tabbing issues in the codex window
Other
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statically link Visual C++ 2015 for the win32 version of starbound
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keep rotten food in the food tab
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UI usability improvements to server connect screen
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dismiss confirmation windows when the source of them is not in reach
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adjustments to ore samples
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make it impossible to starve to death during cinematics
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pressing the key for a selected action bar slot now deselects the slot
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non-elemental Fluffalo drop more plant fibre
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adjust npc and monster placement for generated quests
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grappling hook adjustments; increased range, functional dual wielding
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NPCs will now beam away to join your ship crew as soon as you recruit them
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natural materials will now magically match the hue shift of the biome when placed
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using the paint tool with the default color setting will clear any hue shift on unpainted blocks
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make vertical scroll bars start at the top by default
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improve one-handed damage of NPCs
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add some clothes and dialog for novakids in generated quests
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change some confusingly inaccurate labels for paintings in the grand pagoda library
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tweak Shockhopper projectile lifetime and damage polys
Visual C++ 2015 Launch Errors
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
OpenGL 2.0 Launch Errors
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
OS X 10.8 Launch Errors
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try (https://www.apple.com/uk/support/osx/upgrade/)!
In short, it helps to keep your software up to date! If you find that you've (https://www.reddit.com/r/starbound/comments/4u7pd5/starbound_10_wont_launch_read_this/#announce) and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
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