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1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes

  • remove unbalanced wormerang listing from penguin weapon shop

  • resolve issue of banner rendering in front of a bookcase

  • resolve issue where the Grand Pagoda Library boss would sometimes reset

  • resolve issue where some weapons would let you wall jump in distortion sphere

  • make ore nibbler critter capturable without exploding

  • remove inappropriate tag from farm animal eggs

  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)

  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep

  • remove elemental aura visual effect when changing weapons

  • resolve issue where techs would interfere with each others tool suppression

  • improve performance when player has a lot of quests

  • resolve some issues with grappling hook

  • bosses are now immune to healing from staff secondary abilities

  • some pixels in armors were bad and are now not bad

  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)

  • teach NPCs how to use some trickier doors like wooden gates

  • npcs may now get stuck in the ground less often

  • make tech gui not crash when encountering unknown tech

  • fix 3d printer issue when removing objects

  • change power scaling of crew members to more closely match the power scaling of the player

  • make it so saplings don't break when they are unable to grow into a tree

  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere

  • remove deprecated keybindings

  • remove reference to a missing asset for the Avian temple boss

  • gui adjustment to allow bigger numbers in the Terrramart shipment box

  • remove deprecated elevator recipes

  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound

  • keep rotten food in the food tab

  • UI usability improvements to server connect screen

  • dismiss confirmation windows when the source of them is not in reach

  • adjustments to ore samples

  • make it impossible to starve to death during cinematics

  • pressing the key for a selected action bar slot now deselects the slot

  • non-elemental Fluffalo drop more plant fibre

  • adjust npc and monster placement for generated quests

  • grappling hook adjustments; increased range, functional dual wielding

  • NPCs will now beam away to join your ship crew as soon as you recruit them

  • natural materials will now magically match the hue shift of the biome when placed

  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks

  • make vertical scroll bars start at the top by default

  • improve one-handed damage of NPCs

  • add some clothes and dialog for novakids in generated quests

  • change some confusingly inaccurate labels for paintings in the grand pagoda library

  • tweak Shockhopper projectile lifetime and damage polys

Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try (https://www.apple.com/uk/support/osx/upgrade/)!

In short, it helps to keep your software up to date! If you find that you've (https://www.reddit.com/r/starbound/comments/4u7pd5/starbound_10_wont_launch_read_this/#announce) and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

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