Starbound 1.3.1 Changelog
Hey everyone!
ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː
Minor Changes / Bug Fixes
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Added and improved sound effects for a variety of monsters, weapons and mech components
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Fixed lots of typos
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Fix ‘Parts and Labour’ quest description not matching its requirements
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Fix bookmarks not being sorted alphabetically
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Fix players ‘swimming’ off rail stops using rail hooks
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Fix world.spawnLiquid not functioning on tiles with rails/platforms
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Fix a bug allowing placement of blocks on some outside walls of player stations
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Fix Triplod not registering in monster collection when captured
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Fix final ore type not being listed in navigation interface for some planets
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Fix placement of a boulder trap in a challenge room
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Fix rustick being affected by physics forces/collisions
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Make airless space areas actually airless and require breath protection
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Fix tier 4 mech bodies not protecting against radiation
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Fix penguin weapon shop not unlocking when repeating weapon testing mission
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Fix passive monsters becoming aggressive when player engages hostile monsters
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Fix some systems not zooming out far enough in nav and planets going out of view
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Fix a bug causing a navigation crash when selecting gas giants
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Fix objects with minimum / maximum liquid levels not being broken
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Fix item drops being stuck in force regions at top / bottom of world
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Fix quest indicators being affected by world lighting
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Fix bug preventing some background tiles from being painted
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Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
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Fix some bugs when dual wielding rail hooks
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Prevent activating techs during mech deployment
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Don’t show the ‘E’ hint in dialog sequences that are not skippable
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Fix a bug where navigation could be canceled after consuming fuel but before starting flight
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Rework behavior of hoverbikes in zero gravity
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Boats no longer sail out of water
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Add an icon to Tonauac’s safe fall blessing
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Add a few more mech horns
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Prevent rail trams from driving off the ends of active stops
Modding API Changes
- Add world.setDungeonId binding
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