Glad Giraffe Patch Notes, now with more bug fixes!
Glad Giraffe Patch Notes
Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!
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We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
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When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
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When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.
Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!
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Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... definitely WIP.
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Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch
Weapons
- Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
- Yes, some guns now have flashlights
- Change to hammer mechanics: hold left click to wind up, release to fire
- Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
- Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!
- A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
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Major changes to monster and NPC combat mechanics
- Lots of new unique monsters found throughout the galaxy
- Hostile monsters now damage the player on touch
- Knockback is more powerful and reliable
- Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
- Remade shields and improved blocking mechanics
- Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
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Vehicles **
- New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
- **Hoverbikes!**
- Great for travelling across planet surfaces quickly!
- They include a passenger seat so you can transport your friends!
- Come in several attractive colors!
- Drive carefully to avoid blowing yourself up!
- Coming Soon! - Boat and Mech vehicles replace previous tech equivalents
- Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
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Quests
- Quest givers’ portraits are shown on quest dialogs and in the log
- Colonists now occasionally give players new procedural quests to help improve their house or social standing
- The abandon button can be used on procedural quests and the same quests can now be declined
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Added lots of biome content to Tier 5 (frozen) worlds
- New ‘Midnight’ planets
- New ‘Frozen’ planets (replaces Tundra)
- Prism, Steam Spring, and Hive sub biomes
- Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
- Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
- Too many new objects, items, costumes, colony tenants, etc. to list
- Too many bug fixes, item tweaks, and balance changes to list
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Glad Giraffe, now a little less
There's a new unstable patch out! This will hopefully be the last patch before we release a new stable, if everything goes well. For a list of everything new that will be in the next stable, see this post.
Here is a list of just what has been changed in the most recent unstable update:
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Fixed a bug causing players to get stuck in barbed wire
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Fixed a bug causing colonists sometimes getting stuck in the ceiling
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More hover bike and boat vehicle tweaks, both visually and in behavior. The hover bike now feels much better and can climb steeper slopes
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Changes for how vehicles are sold and repaired
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Much better vehicle spawning from the vehicle controller
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Fixed some more bugs involving lounging, removed the ability of two players to sit in the same seat if they timed it right
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Added knockback for shields
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Changes for how status and movement modifiers are applied to be more clear and more capable
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Armor dyes!
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Fixes for terrain generation at the bottom of oceans
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Fixes for the floran boss damaging too much, also make the ixoling smarter.
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Fixed chat bubbles rendering behind certain interface elements
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Versioning fixes importing characters from previous versions
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Assorted networking fixes, mostly revolving around items
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Fixes for displaying quest rewards
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Several fixes for projectiles so that they don't miss when a small target is near their point of impact
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Fix endlessly repeating sounds
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Fixes for the turret object
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Fixes for the trictus monster
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Fixed monsters sometimes ending up invulnerable near death
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Fixed monsters not aggroing PvP players
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Fixes for capture pods
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Include some things in our distribution for using the Tiled map editor
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A bunch of other miscellaneous fixes too boring to accurately describe!
We're currently working on a modder's guide for using Tiled, which should include everything you need to create dungeons and missions using it. There should be a post later today or tomorrow with more details.
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