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Huge winter update!

**The huge winter update is here! **

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • Universe and Worlds

  • Sectors have been removed, so all stars are part of the same map

  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game

  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets

  • Added rare Barren and Asteroid worlds with no monsters for large scale building

  • New biomes

  • New surface and underground mini biomes

  • Many changes to surface and underground terrain generation

  • Improvements to background parallaxes and sky coloration

  • Ships and Navigation

  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands

  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress

  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.

  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes

  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards

  • Outpost

  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game

  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game

  • Missions

  • At key points in the progression, players will unlock special Missions

  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else

  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!

  • Novakids

  • New playable race!

  • Unique progression of craftable guns

  • Unique progression of armor sets

  • Unique progression of ship upgrades

  • Tech

  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!

  • Head techs provide various activated effects triggered using the tech hotkeys

  • Body techs provide lateral movement abilities triggered by double tapping direction keys

  • Leg techs provide vertical movement abilities triggered with the jump key

  • Suit techs provide passive protection from specific environmental hazards

  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs

  • Many new techs

  • Mining

  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks

  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator

  • Smashable rocks found rarely underground contain richer deposits of certain ores

  • Combat

  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used

  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged

  • New weapon type staves!

  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect

  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat

  • A variety of staves can be crafted at the new Manipulator Table

  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances

  • Separator armors have high armor and low energy for melee weapon users

  • Accelerator armors have a balance of armor and energy for ranged weapon users

  • Manipulator armors have low armor and high energy for staff users

  • Many new unique biome weapons

  • More bows (and crossbows) for higher level hunting

  • Many new thrown weapons of various tiers

  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects

  • Monsters

  • New monster type: large flying monsters

  • New monster type: large aquatic monsters

  • Many improvements to monster AI

  • Birds less of a menace

  • Survival Mechanics

  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist

  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)

  • New difficulty option to drop ores and other valuable materials on death

  • Farming and Cooking

  • New crops

  • Hundreds of new cooking recipes

  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects

  • Bug Catching

  • Bugs unique to each planet type now spawn across the universe

  • Use the bug net to collect and display them!

  • Wiring

  • Most lights in game can now be wired

  • More interactable switches

  • More sensors, switches, and logic gates

  • Fixed lots of usability bugs with wiring

  • Other Content

  • Many new status effects

  • Many new costumes

  • Many new biome furniture/object sets

  • Many new block types

  • Many (over 150) new underground microdungeons

  • Many new toys and novelty items

  • Performance Enhancements

  • Tile rendering

  • Liquid processing

  • Many other optimizations

  • Miscellaneous Improvements

  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool

  • New font

  • Keybinding GUI

  • Character deletion option

  • Modding Features

  • Items are now scriptable

  • Status effects are now scriptable

  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine

  • Many new Lua API bindings

  • Server Features

  • Access to tile protection system, preventing modification of specific dungeon IDs

  • Ability to set spawn point for a world

  • Several other new admin commands

  • rcon support

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