Huge winter update!
**The huge winter update is here! **
After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.
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Universe and Worlds
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Sectors have been removed, so all stars are part of the same map
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Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
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Added oceanic world types including tropical and arctic oceans, toxic and magma planets
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Added rare Barren and Asteroid worlds with no monsters for large scale building
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New biomes
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New surface and underground mini biomes
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Many changes to surface and underground terrain generation
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Improvements to background parallaxes and sky coloration
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Ships and Navigation
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Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
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Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
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Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
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Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
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Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
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Outpost
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The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
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Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
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Missions
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At key points in the progression, players will unlock special Missions
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Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
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Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
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Novakids
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New playable race!
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Unique progression of craftable guns
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Unique progression of armor sets
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Unique progression of ship upgrades
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Tech
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Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
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Head techs provide various activated effects triggered using the tech hotkeys
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Body techs provide lateral movement abilities triggered by double tapping direction keys
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Leg techs provide vertical movement abilities triggered with the jump key
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Suit techs provide passive protection from specific environmental hazards
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New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
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Many new techs
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Mining
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Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
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Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
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Smashable rocks found rarely underground contain richer deposits of certain ores
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Combat
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Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
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Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
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New weapon type staves!
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Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
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Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
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A variety of staves can be crafted at the new Manipulator Table
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Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
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Separator armors have high armor and low energy for melee weapon users
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Accelerator armors have a balance of armor and energy for ranged weapon users
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Manipulator armors have low armor and high energy for staff users
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Many new unique biome weapons
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More bows (and crossbows) for higher level hunting
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Many new thrown weapons of various tiers
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Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
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Monsters
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New monster type: large flying monsters
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New monster type: large aquatic monsters
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Many improvements to monster AI
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Birds less of a menace
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Survival Mechanics
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Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
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Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
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New difficulty option to drop ores and other valuable materials on death
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Farming and Cooking
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New crops
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Hundreds of new cooking recipes
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Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
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Bug Catching
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Bugs unique to each planet type now spawn across the universe
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Use the bug net to collect and display them!
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Wiring
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Most lights in game can now be wired
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More interactable switches
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More sensors, switches, and logic gates
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Fixed lots of usability bugs with wiring
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Other Content
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Many new status effects
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Many new costumes
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Many new biome furniture/object sets
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Many new block types
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Many (over 150) new underground microdungeons
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Many new toys and novelty items
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Performance Enhancements
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Tile rendering
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Liquid processing
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Many other optimizations
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Miscellaneous Improvements
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Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
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New font
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Keybinding GUI
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Character deletion option
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Modding Features
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Items are now scriptable
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Status effects are now scriptable
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New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
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Many new Lua API bindings
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Server Features
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Access to tile protection system, preventing modification of specific dungeon IDs
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Ability to set spawn point for a world
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Several other new admin commands
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rcon support
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