Achievements, quality-of-life updates, improved graphics options, and more!
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Added steam achievements
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Major randomization rework and improvements
- TLDR - improved randomization mechanics, making random abilities occur much more reliably. Previously, the game used a "true randomization" system - this created some annoying situations where what you would see over time did not always line up with the perceived chances - while technically "correct" - and thats the nature of statistics, it could be frustrating. We added various "pity mechanics" to make sure for example a 10% chance is much more reliable - you will get (at least) a 1 in 10 draw of that thing, no matter what. Various other improvements generally make it so what you expect to happen when you think "20% chance" is more likely to be what you see happen, with more reliable passive ability, evolution, and ability triggers.
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Specific unit stats and war supplies can now be enabled/disabled for quickspend in order to fully customize how to auto spend your money
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Units should now attack targets they are suited for and distribute damage rather than ganging up in targets, creating a much more reliable distribution of damage.
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Added a list of all locations (sorted by tiers, with a collapsible header per tier) and their status (road built, outpost built, building icon if applicable, level x/y, and distance from current position) when on the map panel and not selected on a location. This allows you to see a much better overview of your world progress.
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Added new graphics options (anti-aliasing) and adjusted existing ones (soft shadows low/med/high are greatly improved)
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Fish bones and adventure coins show up in merchants for a cost in gems, allowing you to purchase relics and artifacts without having to play these modes if you don't want to (albeit at a slower rate).
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Added option for auto move to prioritize moving to new locations or to increase capture level of nearby locations
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Fixed some minor steam deck issues
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Implemented a variety of graphics optimizations - overall performance should be improved
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Various bug fixes
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