Patch Notes 0.19.8
General
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Grid sorting now takes oil groups into account.
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Grid sorting has been adjusted to have the sort order make a bit more sense.
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Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each shop is refreshed.
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Explosive barrels will now explode faster if taking high enough explosive damage (such as from another explosive barrel).
Units
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Novanian Guard now spawns lava particles instead of flashing the player when the solar core is hit.
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Grub Grub can no longer mutate.
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Goblin Cousin now has damage gates.
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Corrupted Lurks shouldn't float around in the air anymore.
Weapons
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Weapon XP is now distributed between all eligible weapons involved in a kill, depending on the amount of damage and hits made by that weapon. Melee kills will award XP to the guns used in that kill.
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Fixed Cryo Snakes not spawning at the Church.
Items
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Santa Hat and Santa Coat now have frost resistance.
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Big Oil is now black, as it’s in the “heavy” category.
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Rebalanced some recipes for Pizza Slice and Mudcake.
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Decreased base price of Mulled Wine, Fondue, Mudcake, Pizza Slice.
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Increased base price of Cacao, Herb, Pizza, Sugar.
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Increased the healing of Pizza.
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Decreased the healing of Pizza Slice.
UI
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Weapon Rank progress bar will now show as filled when at max rank.
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Dropping an item in between grids while at a service station, stash, or shop will no longer drop the item on the ground. Doing it with only the backpack open will drop it like usual. Ctrl+LeftClick will always drop the item as usual.
Sound
- Fixed the high frequency looping sound of the Holoreality Projector.
Levels
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Town mini boss arena now has an additional gate to stop players from softlocking themselves.
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Fixed some level generation issues in Town
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Added a previously unfinished chunk to the level gen pool in Dungeon.
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Added a shrine chunk to Castle.
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Castle now has four levels instead of three.
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Fixed some level generation issues in Shaw-Wa bridge.
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Fixed some culling issues in Desert.
Bugfixes
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Fathers arms suddenly becoming possessed and pointing all over the place is now fixed.
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Fixed some missing dialog translations.
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Fixed several issues with too much loot dropping.
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Bouncing bullets now work in Endless again.
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Fixed Neuraxis firing blanks after reload cancel.
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Fixed not getting a new Dirk if dying on lower difficulties without a gun.
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Glass bottles no longer have non-colored glass debris along with the wrong decals.
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Tailor Marksman does not have a floating Sniper Scope on the wall anymore.
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Rebound inputs will now properly display the new button in hints and legends.
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Fixes issues of Lurks able to swim in the air.
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Fixed an issue with the gamepad navigation that made it possible to steal from shopkeepers by swapping items with the same size.
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Straitjacket no longer bugs you out when you change levels.
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Black Guild enemies no longer jank out when hit by knockback while masks break.
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Fixed Novanian Guard in the end of Dungeon causing some issues.
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Unknown now correctly has a red coil on the Weapon Rack.
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Removed quirky white pixel borders around anything overlapping explosion decals.
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Rockets now have an observable amount of drop if you add Bullet Drop.
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Unequipping weapons and throwables won't cause the amulet animation to loop.
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Fixed Railguns not piercing through water.
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