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Patch Notes 0.19.8

General

  • Grid sorting now takes oil groups into account.

  • Grid sorting has been adjusted to have the sort order make a bit more sense.

  • Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each shop is refreshed.

  • Explosive barrels will now explode faster if taking high enough explosive damage (such as from another explosive barrel).

Units

  • Novanian Guard now spawns lava particles instead of flashing the player when the solar core is hit.

  • Grub Grub can no longer mutate.

  • Goblin Cousin now has damage gates.

  • Corrupted Lurks shouldn't float around in the air anymore.

Weapons

  • Weapon XP is now distributed between all eligible weapons involved in a kill, depending on the amount of damage and hits made by that weapon. Melee kills will award XP to the guns used in that kill.

  • Fixed Cryo Snakes not spawning at the Church.

Items

  • Santa Hat and Santa Coat now have frost resistance.

  • Big Oil is now black, as it’s in the “heavy” category.

  • Rebalanced some recipes for Pizza Slice and Mudcake.

  • Decreased base price of Mulled Wine, Fondue, Mudcake, Pizza Slice.

  • Increased base price of Cacao, Herb, Pizza, Sugar.

  • Increased the healing of Pizza.

  • Decreased the healing of Pizza Slice.

UI

  • Weapon Rank progress bar will now show as filled when at max rank.

  • Dropping an item in between grids while at a service station, stash, or shop will no longer drop the item on the ground. Doing it with only the backpack open will drop it like usual. Ctrl+LeftClick will always drop the item as usual.

Sound

  • Fixed the high frequency looping sound of the Holoreality Projector.

Levels

  • Town mini boss arena now has an additional gate to stop players from softlocking themselves.

  • Fixed some level generation issues in Town

  • Added a previously unfinished chunk to the level gen pool in Dungeon.

  • Added a shrine chunk to Castle.

  • Castle now has four levels instead of three.

  • Fixed some level generation issues in Shaw-Wa bridge.

  • Fixed some culling issues in Desert.

Bugfixes

  • Fathers arms suddenly becoming possessed and pointing all over the place is now fixed.

  • Fixed some missing dialog translations.

  • Fixed several issues with too much loot dropping.

  • Bouncing bullets now work in Endless again.

  • Fixed Neuraxis firing blanks after reload cancel.

  • Fixed not getting a new Dirk if dying on lower difficulties without a gun.

  • Glass bottles no longer have non-colored glass debris along with the wrong decals.

  • Tailor Marksman does not have a floating Sniper Scope on the wall anymore.

  • Rebound inputs will now properly display the new button in hints and legends.

  • Fixes issues of Lurks able to swim in the air.

  • Fixed an issue with the gamepad navigation that made it possible to steal from shopkeepers by swapping items with the same size.

  • Straitjacket no longer bugs you out when you change levels.

  • Black Guild enemies no longer jank out when hit by knockback while masks break.

  • Fixed Novanian Guard in the end of Dungeon causing some issues.

  • Unknown now correctly has a red coil on the Weapon Rack.

  • Removed quirky white pixel borders around anything overlapping explosion decals.

  • Rockets now have an observable amount of drop if you add Bullet Drop.

  • Unequipping weapons and throwables won't cause the amulet animation to loop.

  • Fixed Railguns not piercing through water.

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