Patch 1.1.1 Released
Mod Stuff:
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Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
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updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Game Changes:
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made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
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reduced vampirism heal amount
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made biomasses created by hibernation upgrade always spawn enemies
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made so doors cannot be closed in endemic mode
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changed color of exit buttons
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made spectral zombie on spikr boss not take thorns damage
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made revolver drum not turn on double pack effect working
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made zombies not block light after dying
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decreased rat reaction time to be the same as regular game
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fixed two levels not being playable due to shadow errors
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improved gun tutorial level
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fixed bug where doors that start open still block light
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fixed bug where some upgrades selected at start of game would still appear in shops later
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fixed ammo containers sometimes spawning in walls
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fixed bug where corpse traps on fire heal player through vampirism after dying
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fixed bug where ratr will continue attacking you after being killed by thorns
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fixed Misslr missile hit positions being squished weirdly sometimes
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