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Turning Disco Elysium Into a Genre

Hello, residents of Rue Valley and nearby areas!

Recently, Marko Smiljanić, Creative Director of Rue Valley, was invited by The 41st Precinct to the Human Can Opener podcast. They had a great time talking about Rue Valley and geeking out about their shared love for Disco Elysium.

In this episode of Human Can Opener, Marko goes into great detail about the history of Emotion Spark Studio, and how the idea of Rue Valley originated and evolved throughout the years. He explains the main mechanics of Rue Valley and the idea behind its art style. He also recounts how the team of Rue Valley met the creators of Disco Elysium, who got to play a demo of the game while visiting the offices of Emotion Spark Studio in Belgrade.

With The 41st Precinct’s permission, we’ve prepared a little teaser of what you can expect from this episode:

You can watch the full podcast here:

And if you enjoy the Human Can Opener episode about Rue Valley, you may also like the previous episode about Glasshouse.

Lastly, we heard that some of you missed the opportunity to play the Rue Valley open alpha. And while the alpha is now closed, and the dev team is moving forward, we’ve decided to keep the alpha available as a demo for everyone who wants to try it. So, if you’ve never heard about Rue Valley, you can try out the demo right now!

Enjoy your time in Rue Valley! Love, Emotion Spark Studio

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