0.6.6 'Fire Knife'
reworked a few classes (more reworks like this to come) and changed some damage types to "fix"
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some infinite damage loops that emerged
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Angiok and Mindpiercer now do Blood damage
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Vinakinesis now does Poison damage
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Priest reworked, no longer does Blood damage, now increases the duration of all applied effects by 50%
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Priest now starts with a Fire Knife that applies Scorch, Crest gives more armor and special resists
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Crimson Staff now also activates on stand still, scales with weapon size, and can be found in the world
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Warrior's Gladius now applies Poise on attack, Warrior now starts with an Iron Helm
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Templar's Sherkegar now heals 50 on kill
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Dorok's first prayer now always gains a charge on entrance, and doesn't lose charges for being at full life
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players no start with 10 points to spend
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