0.9.8.0 taking cover
using these daily updates to do some rapid difficulty calibrations, apologies for the flux
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The player will now always try to enter levels near wall clusters, instead of it being totally random -- this should somewhat alleviate "firing squad" scenarios
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Re-adjusted some enemy frequency (Death Knights had been recently, mistakenly set to spawn up to 6 in a level, haha)
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Virya now also transforms your starting weapon(s) into Mighty Blade, regardless of damage type -- can get fun things like a Mighty Blade shield with this
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Zasadzka Claw now counts as a bare fist
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Bolga now causes you to lose 1% all resistances per stack of charge on self
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Hazar description clarified, only heals from enemies on acid terrain
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In the end screen, you if you mouse over the stats (like damage dealt) it will show some more number-info in place of the poem -- will add more to this
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