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Patch 1.0.3.5 (Korean + Ukrainian Languages added!)

Hello Rabbits,

Small update with some bug fixes and new languages, courtesy of some people in the Discord! Rabbit & Steel now has a Korean translation by A1NVERSE, and a Ukrainian translation by Arficord!

Before the patch notes, some development status updates:

Mod Support: I've got a system for modding in Animations (to a greater extent than just replacing sprites) and Loot Items. But, a lot of the framework around it is still unfinished. So, things like a menu to turn mods on and off, and some of the network functionality of it all is still missing. I'll try to get a 'beta' version of it onto a separate branch sometime next week, in case people want to play around with it.

Heavyblade Plush: Soon! Very soon.

DLC: I've written out all the content I want to put into it, but haven't really started it in earnest other than some rough character sketches. I've got a pretty good idea of what it will all be; it'll take a while before it's all complete, though.

With that all out of the way, the patch notes:

1.0.3.5 Patch Notes

1 / 1 · 100%

-Korean Language added -Ukrainian Language added

-Added a "Mods" folder to the game's directory (this does nothing for now, but will be useable somewhat soon!)

-Slightly adjusted the visual for "X hearts remaining" after you get hit (to be consistent across languages) -Very slightly adjusted certain UI elements across the game (to allow for longer strings to be inserted into them in different languages)

-If you hit multiple inputs at the same time, it will now prioritize them in the following order: Defensive > Special > Secondary > Primary (Previously, this order was reversed)

-Potions are now affected by any item that changes the damage of Loot. (Previously, the behavior was inconsistent, where Potions would be affected by some items and not others)

-To prevent weird desyncs, you will not be able to proceed out of the starting area for 2 seconds after a new client has joined your lobby

1 / 1 · 100%

-Fixed issue where players leaving could occasionally cause player profiles to overlap each other -Fixed issue where, if you get hit by two Enrage circles in very quick succession, your controller wouldn't stop vibrating until you got hit again -Fixed issue where names in the chat for players playing in different languages would disappear after a loading screen -Fixed issue where the onscreen keyboard for changing your name could appear offscreen -Fixed issue where the onscreen keyboard would linger after a run started -Fixed issue where the Art Gallery and Music Room sprites would be too small if you had Low Quality Sprites enabled

-Fixed issue where Spark on a Treasuresphere could occasionally crash your game -Fixed issue where your 4th loot item wouldn't activate if you had the "No Defense" status effect -Fixed issue where the strength of abilities and loot wouldn't round correctly -Fixed issue where your health could occasionally look wrong to other players after you get a Max HP increasing item

-Fixed issue where Sniper's Ruby Secondary's effect didn't match its description -Fixed issue where cooldowns wouldn't display correctly over the internet when affected by abilities like Wizard's Opal Primary

-Fixed issue where status effects would stay in the middle of the screen when Tassha disappeared at the beginning of a fight -Fixed issue where you could defeat one of Tassha's clones without defeating Tassha -Fixed issue where the attack Saya does on Hard/Lunar with a really long sideways teleport would have different distances between the host of a lobby and everyone else

-Fixed issue where Range Potion wouldn't have any effect -Fixed issue where Killing Note would increase damage more than listed in its description -Fixed issue where Pocketwatch would affect Loot and Defensives without a GCD -Fixed issue where items like Floral Bow would activate even when your character is KO'd -Fixed issue where Altair Dagger and Shinsoku Katana could "fail" even when you have Rabbitluck -Fixed issue where Red Tanzaku could activate twice in one battle -The effect of Moss Shield will now always happen after the effect of Seashell Shield (previously, it depended on the order you picked them up in)

-Fixed a number of typos and mistakes in dialog and item descriptions -Fixed and adjusted a LOT of things in the Chinese translation, based on some player feedback

1.0.3.6 Hotfix Patch Notes

-By popular request, the Pocketwatch now boosts the damage of abilities that don't have a GCD. -Fixed issue where holding target during the Tassha fight would cause the cursor to be off-center -Fixed a number of issues in Korean where text overflowed out of item description boxes

Читать в Steam ↗

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