Update 23.92 Stable
■ 2/13 2025 EA 23.92 (Translated by ChatGPT)
[Highlights]
- [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
- Added the ability to extract and apply enchants from equipment using Rune Molds.
- Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
- Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
- Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
- Adjusted balance for melee and ranged combat.
- Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
- Learned pillar recipes now include support pillars as well.
[New Content]
- Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
- Added a Rune Outfit Set to the decoration table (materials are temporary).
- Added a random enchant "Vessel of Runes" to increase rune slots.
- Added effects to Feywood Trees.
- Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
- Added Cattail Seeds (for decoration).
- Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
- Added the womanizer "Raffaello."
- Added a "High Purity" trait that prevents item duplication.
- Added Straw Bundles and Straw Piles recipes.
- Added 2 named monsters.
- Added 8 new monsters.
- Added 2 new NPCs.
- Added 2 pieces of furniture.
- Added 4 Red Books.
- Added 3 variations of Coralwood graphics.
- Added snow-covered graphics.
[Rune-Related Mechanics]
- Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
- Using a rune on equipment engraves its enchant onto the equipment.
- Engraving an enchant that already exists on the equipment will overwrite it.
- Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
- Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
- Runes cannot be extracted from equipment marked as Important.
- Certain enchants like Speed cannot be extracted.
[Additions and Changes]
- Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
- Changed graphics for Treasure Maps (to distinguish from regular maps).
- Added a leading 0 to display time in logs when hours or minutes are below 10.
- Reset land feat levels when discarding a base.
- Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
- Added map publication settings and a visitor message option in the map publication window.
- Rune-related clothing no longer receives random enchants.
- Pets will no longer attempt to flee during combat.
- Added separate categories for runes and modification tools.
- Added cookies (category) as offerings for Horome.
- Pillar recipes now appear in recipe searches.
- Disabled quest trackers and widgets in build mode.
- When summoning residents from Covenant Stones, the bound state will be released.
- Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
- Changed Minotaur graphics and level from 14 to 18.
- Clicking a recipe in the recipe search now tracks the required materials.
- Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
- Increased generation rate for all-slayer enchants but reduced their effect by half.
- Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
- Microchips now drop batteries when dismantled.
- Replaced all magic stones with runes in crafting options.
- Added rune slots to the Flower Crown.
- Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
- Certain monsters can now target all enemies with single-target debuff abilities.
- Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
- Adjusted AI for party members and auto-combat to target the closest enemy.
- Named monsters no longer appear on the global map.
- Some monsters now have Paladin tactics.
- Changed Weak Acid Slime level from 10 to 18.
- Auto-combat no longer pauses when minions die.
- Changed mercenaries to neutral NPCs.
- Added "High Purity" traits to runes and Rune Molds.
- Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
- Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
- Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
- Small props can now only be placed in home or tent areas.
- Tiles and decorations previously limited to homes can now be placed in tents.
- Fox Guardian genes no longer drop.
- NPCs with the "Miko" feat cannot accept arrows as offerings.
- Replaced runes in weapon recipes with magic stones.
- Mannequins can now equip light slots.
- Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
- Set max number of monsters summoned during failed reading attempts to 8.
- Adjusted crafting levels for certain blocks and props.
- Stairs always appear at the bottom layer of tiles.
- Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
- Removed fixed "Leather" material restriction.
- Added "High Purity" traits to crystal items.
- Updated Chinese translations.
[Fixes]
- Fixed an issue where network skill values remained added when discarding a networked base.
- Fixed save data bloating due to message logs not being deleted.
- Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
- Fixed teleport and dash-related AI judgments for allies.
- Fixed companions freezing when they couldn’t detect invisible enemies.
- Fixed the "Into the Darkness" quest not appearing in old save data.
- Fixed errors when rotating floor tiles while holding edible props.
- Fixed enchant effects (e.g., Strength+) displaying on throwable items.
- Fixed some props changing materials randomly after placement.
- Fixed double drops from mining Ore Veins.
- Minor adjustments and other fixes.
[Notes]
- Companions with fire or cold immunity won’t retrieve blankets from shared containers.
- Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
- [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.
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