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Update 23.92 Stable

■ 2/13 2025 EA 23.92 (Translated by ChatGPT)

[Highlights]

  • [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
  • Added the ability to extract and apply enchants from equipment using Rune Molds.
  • Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
  • Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
  • Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
  • Adjusted balance for melee and ranged combat.
  • Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
  • Learned pillar recipes now include support pillars as well.

[New Content]

  • Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
  • Added a Rune Outfit Set to the decoration table (materials are temporary).
  • Added a random enchant "Vessel of Runes" to increase rune slots.
  • Added effects to Feywood Trees.
  • Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
  • Added Cattail Seeds (for decoration).
  • Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
  • Added the womanizer "Raffaello."
  • Added a "High Purity" trait that prevents item duplication.
  • Added Straw Bundles and Straw Piles recipes.
  • Added 2 named monsters.
  • Added 8 new monsters.
  • Added 2 new NPCs.
  • Added 2 pieces of furniture.
  • Added 4 Red Books.
  • Added 3 variations of Coralwood graphics.
  • Added snow-covered graphics.

[Rune-Related Mechanics]

  • Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
  • Using a rune on equipment engraves its enchant onto the equipment.
  • Engraving an enchant that already exists on the equipment will overwrite it.
  • Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
  • Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
  • Runes cannot be extracted from equipment marked as Important.
  • Certain enchants like Speed cannot be extracted.

[Additions and Changes]

  • Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
  • Changed graphics for Treasure Maps (to distinguish from regular maps).
  • Added a leading 0 to display time in logs when hours or minutes are below 10.
  • Reset land feat levels when discarding a base.
  • Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
  • Added map publication settings and a visitor message option in the map publication window.
  • Rune-related clothing no longer receives random enchants.
  • Pets will no longer attempt to flee during combat.
  • Added separate categories for runes and modification tools.
  • Added cookies (category) as offerings for Horome.
  • Pillar recipes now appear in recipe searches.
  • Disabled quest trackers and widgets in build mode.
  • When summoning residents from Covenant Stones, the bound state will be released.
  • Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
  • Changed Minotaur graphics and level from 14 to 18.
  • Clicking a recipe in the recipe search now tracks the required materials.
  • Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
  • Increased generation rate for all-slayer enchants but reduced their effect by half.
  • Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
  • Microchips now drop batteries when dismantled.
  • Replaced all magic stones with runes in crafting options.
  • Added rune slots to the Flower Crown.
  • Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
  • Certain monsters can now target all enemies with single-target debuff abilities.
  • Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
  • Adjusted AI for party members and auto-combat to target the closest enemy.
  • Named monsters no longer appear on the global map.
  • Some monsters now have Paladin tactics.
  • Changed Weak Acid Slime level from 10 to 18.
  • Auto-combat no longer pauses when minions die.
  • Changed mercenaries to neutral NPCs.
  • Added "High Purity" traits to runes and Rune Molds.
  • Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
  • Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
  • Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
  • Small props can now only be placed in home or tent areas.
  • Tiles and decorations previously limited to homes can now be placed in tents.
  • Fox Guardian genes no longer drop.
  • NPCs with the "Miko" feat cannot accept arrows as offerings.
  • Replaced runes in weapon recipes with magic stones.
  • Mannequins can now equip light slots.
  • Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
  • Set max number of monsters summoned during failed reading attempts to 8.
  • Adjusted crafting levels for certain blocks and props.
  • Stairs always appear at the bottom layer of tiles.
  • Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
  • Removed fixed "Leather" material restriction.
  • Added "High Purity" traits to crystal items.
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where network skill values remained added when discarding a networked base.
  • Fixed save data bloating due to message logs not being deleted.
  • Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
  • Fixed teleport and dash-related AI judgments for allies.
  • Fixed companions freezing when they couldn’t detect invisible enemies.
  • Fixed the "Into the Darkness" quest not appearing in old save data.
  • Fixed errors when rotating floor tiles while holding edible props.
  • Fixed enchant effects (e.g., Strength+) displaying on throwable items.
  • Fixed some props changing materials randomly after placement.
  • Fixed double drops from mining Ore Veins.
  • Minor adjustments and other fixes.

[Notes]

  • Companions with fire or cold immunity won’t retrieve blankets from shared containers.
  • Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
  • [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.
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