Version 1.4.0 Patch Notes
Hi everyone,
This update introduces various temporal anti-aliasing and upscaling technologies in Trails Through Daybreak. For more in-depth information about these features, read the corresponding patch notes for Trails Through Daybreak II.
There are also a variety of other updates and fixes in this build, including many graphical, input and QoL improvements.
Graphics & UI
-
Add DLSS, XeSS and TAA settings
-
Add new "Color Precision" setting to improve rendering performance for a slight reduction in color precision
-
Add a new "HQ postprocessing" setting
-
Add new setting for map icon and text size
-
Render expanded map at 100% scale even if the render scale is below 100%
-
Render 3D UI at 100% scale even if the render scale is below 100%
-
Use slightly improved shadow sampling for "Everything SGSSAA"
-
Improve cloud rendering and fix MSAA/SGSSAA integration with cloud rendering
-
Improve automatic detection of optimization settings on AMD iGPUs and Intel dGPUs
Input
-
Use SDL2 rather than plain XInput for controller input
-
This enables automatic controller button prompts, which is now the default
-
Add support for touchpad as a fully usable button for DualShock/Sense controllers
-
Add support for L4, R4, L5, R5 as fully usable buttons
-
If you encounter new controller input issues in this update, you can revert to the old behaviour by setting [c]use_xinput_instead_of_sdl2[/c] to [c]true[/c] in [c]settings.yaml[/c]
-
-
Add a feature to alternate displaying primary and secondary button prompts for actions with more than one binding
-
Ignore gamepad input when not in focus (this can be disabled via the [c]allow_input_while_inactive[/c] setting)
-
Greatly improve performance when lots of raw input messages are generated (e.g. when using a mouse with a high polling rate)
-
Implement mouse wheel zoom for expanded minimap
QoL
-
Add Steam timeline markers for BGM changes
-
Add support for source display in BGM info
-
Offer the choice to have Steam verify the game's integrity when we crash while running with Steam enabled
-
Disable screen savers / turning off the screen while the game is running (this can be disabled via the [c]prevent_screen_off[/c] setting)
-
Load save/load dialog thumbnails asynchronously (improves performance with many saves)
-
Load the default graphics preset on game start if no settings file is present
Bug Fixes
-
Fix rendering of some specific crafts at non-100% renderscale (e.g. Elaine's Sword Ortas)
-
Fix disappearing minimap icons in specific cases
-
Fix some enemy targeting issues in Free Look battle camera mode
-
Minor improvements in EN dialog message when quitting the game from the system menu
-
Make active voice delays depend on text language rather than voice language
-
Various fixes to in-game text
-
Don't unlock the same achievement multiple times (this did not functionally change the behaviour, but could introduce performance issues)
-
Fix camera control with camp/equip/costume menu open
-
Don't allow NewGame+ after loading an auto-save without actually having clear saves
-
Fix minor PCSS sampling artifacts
-
Fix depth issues with Transparency AA
-
Fix mesh part draw order (Elaine's bracer costume)
-
Ignore save folders with the wrong naming scheme
-
Fix title screen idle movie playback
-
Fix potential resource leak when reloading models after changing the water rendering setting
-
No longer display the BGM information for "pinch" battle music every turn when in the pinch state
-
Fix loss of background blur in settings menu upon changing some graphics settings
-
Fix SSR initialization with High/Ultra setting
As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.
- Peter "Durante" Thoman
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.