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Sifu | Steam Release Notes

Sifu is now available on Steam and it brought along a massive content update. Here's everything you need to know about it.

New Features Recap: Arenas: Nine brand new closed maps with five challenges each, for a whopping forty-five challenges across the board! We've also added a few new trophies related to the Arenas.

Cheats/Modifiers: New Cheats & Modifiers have been added. Alongside a slew of new ways to play the game, you can finally customize your moveset with new moves!

**Outfits: **Added 3 new outfits (including 1 Deluxe-exclusive) with unlock conditions tied to the newly added Arenas mode.

Cantonese Voiceover: We have added Cantonese voice-over to the game. ‍ In Detail: Arenas

  • 9 new maps.

  • 45 challenges/5 challenges per Arena.

  • 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.

‍ Cheats, Modifiers and Goals

  • 9 new Modifiers.

  • 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).

  • Changed the "Double Damage" Modifier to "Damage Multiplier": you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.

  • Reworked the "Chanbara" Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).

  • Reworked the "Fast Recovery" Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).

‍ Trophies

  • Tweaked the score-related Trophies requirements in accordance with the scoring system changes introduced after the game's launch.

  • 8 new Arenas-related Trophies have been added (4 of which have hidden requirements).

‍ Tutorial New tutorials have been added, which are accessible from the main menu, or by interacting with the training dummy in the Wuguan.

Design Fixes

  • Master Difficulty: Fajar's elbow combo now has a hitbox on every attack.

  • Fajar should no longer get stuck in a specific attack loop when the player flees.

  • The Disciple enemies can now use a wall jump attack from their left side.

  • The remapping option "Press Type: Toggle" is now properly taken into account in the training room.

  • Sparing bosses now rewards experience points.

  • The player character should no longer drop from ledges when avoiding near one.

  • Enemies should no longer drop from ledges when avoiding or blocking near one.

  • The Cheat "Health Management: Structure Only" should no longer alter bosses' behaviour.

  • The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.

  • Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).

‍ Art

  • Added more enemy variety (appearance only).

  • 9 new maps (Arenas), with dynamic transitions for 5 of them.

  • 3D Arenas menu.

  • New Golden Weapons.

  • Various minor art fixes.

‍ UI/UX - Arenas

  • Added a "Traversal/Jump" hint.

  • The Arenas can be accessed from the game's Main menu.

‍ UI/UX - Replay Editor

  • Can now delete keys directly from the Timeline.

  • Undo/Redo available on more screens.

  • [Steam/EGS] Replay size limitation removed.

  • Replays now display their "Last Modified" date in the Replay Manager.

  • Some options now have more detailed tooltips.

  • Improved Key Templates for Time Dilation and Fade keys.

‍ Localisation

  • Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.

  • Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.

  • Replaced all instances of the word "Temple" by "Sanctuaire" in French.

‍ Sound Design

  • An attack of which special properties are absorbed or nullified by an enemy will now use a regular "impact" SFX.

  • Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.

  • Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.

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