Update 1.0.20
-Refactored aiming. -Randomized camera paths for level cameras. -Tweaked shadow biases to fix some shadow acne. -UI optimizations. -Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center. -Updated some accessory meshes. -All flags and accessories have been merged. -Added generic collision effect to a lot of bangers and small dynamic entities. -Ensure camera always above water. -Fixed a packing bug DX11 renderer. -Optimized renderer with to keep same shader between draw calls. -Fixed undergrowth bug. -Tweaked many parts to improve balance.
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