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Игры по онлайну и скины по объёму продаж

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Update v0.6.0: Difficulty modes, balance, and more!

This is another big update with a feature that's been a long time coming: difficulty modes! Now, when starting a new game, you'll have the option to choose a difficulty to play on. This can be Easy, Normal, Hard, or Legend. All existing saves will be on Normal, and you can't change difficulties after the save begins.

You can see above how different parts of the game change with difficulty, from training to recruiting to playcalling. I may adjust these with time as I iron out how difficult each setting should be.

Additionally, I've done a ton of balance around the game in general. This includes smarter CPU budget allocation so they won't lose as many school levels compared to the player, nerfing how effective coach playcalling can be, reducing the amount of long Hail Mary plays, and more. So even if you play on Normal, you may notice a difference.

The other big change is a new player promise type: promising a percent of available snaps. This effectively replaces the old playing time promise, as now players will want to know they won't just play in garbage time. To facilitate this, the snap count and percent is tracked for each player, and viewable in the depth chart. This system knows when a player is injured too, so it knows exactly how many snaps weren't played due to injury.

I've also added many quality of life improvements and UI changes, which are listed below.

Improvements / changes

General:

  • Added difficulty modes, selectable when starting new game
  • Added new 'snap percent' player promise type
  • Added snap count and snap percent tracking for each player
  • Added school attribute history tab in team history
  • Adjusted CPU school budget allocation
  • Player promises are now shown in position changes

Recruiting:

  • Can now see point gain from each recruiting action in menu
  • Can now sort by scout % in recruiting

Game sim:

  • Adjust Hail Mary balance to greatly reduce chance of 75+ yard plays
  • Removed bench option in Subs tab to reduce confusion (set this from depth chart instead)

Bug fixes:

  • Fix issue where Injury Report Card would incorrectly say injured player was starting
  • Fix time of possession to be accurate and take into account clock stoppages
  • Common settings for depth chart now are saved between years
  • Fix issue where too many rivalry gifts were being assigned

Thanks again for playing, and good luck on Legend difficulty!

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