Update v0.8.0: Better coach history, matchup history, and balance
This update doesn't have any big new features, but does have some fun new pages, and I've adjusted the balance to enhance the realism of stats.
The first addition worth mentioning is a new 'Coaching Tree' tab in each coach's page. This allows you to see all the coaches they've worked with, both as a coordinator serving under them, or as a head coach serving over them. It's a cool way to see where coaches end up in their careers!
You can also now easily tell which coaches are on each team's staffs over time. In a team's 'Complete History' in their 'History' tab, you can now toggle between seeing the stats, or the coaches, for each year. A name is highlighted if they are new, so you can see how the staff changes over time much easier.
The last bigger UI change is improving the 'Matchup History' page to have a nice pie chart to show winning percentage, as well as stats about the matchup, including record in ranked or top 10 games, and things like largest margin of victory and longest winning streaks.
Finally, I've done some balance on the game sim engine. I've adjusted rushing by rewarding good defenses a bit more, so it will be a bit harder to run against a great front. I've also reduced completion chance in certain circumstances to reduce the number of 70%+ completion QBs seen.
There are also tons of little things added. See below for the full list of changes!
Improvements / changes
General:
- Add 'Coaching tree' tab for coaches
- Add 'Coaches' toggle for team history
- Improved 'Matchup history' page
- Added stars to each player in roster table
- Improved colors used in certain charts to match data
- Add 'Very slow' watch speed
- Added team stats table in watch mode
- Adjusted skill player award score calculations
- Adjusted initial player generation
Game sim:
- Increased stamina cost for RBs
- Adjusted how often runs are called for certain playbooks
- Rewarded better defenses for rushing plays
- Reduced completion chance for certain situations
- Teams will now use Dime defense more in obvious passing downs
Thanks for playing!
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