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Early Access Roadmap and FAQ

I want to give everyone a huge thanks for a great launch week. I've been blown away by the reception and hope I can make Football Coach: College Dynasty the college football game we've all dreamed of. Many of you have asked for a roadmap, so here it is, along with an FAQ of some common questions I've seen.

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Here is a rough estimated timeline for when certain features will be added to the game. Note that this does not mean the feature is guaranteed to be added, or that it will be added within the estimated timeframe. This is mainly used as a tiered list of priorities. It does not mean that the items will be completed in this order.

Short term, 1 - 3 months

  • Smarter game simulation (various fixes / improvements / game plan options)
  • OOC schedule customization
  • More plays and formations
  • More coach skill badges
  • More booster gift conditions
  • Better conference realignment
  • Support for more conferences
  • Stat records for players and teams (most pass yards in a game etc)
  • Various league pages like game preview, recruiting class history, and more

Medium term, 3 - 6 months

  • Roster file imports for players and coaches
  • Jersey numbers
  • Different difficulty modes
  • Mac and linux support
  • Steam achievements
  • Steam workshop integration for custom league files
  • Challenge modes
  • More in-game customization for players, coaches, conferences, etc
  • Team image logo support
  • Better in-game tutorials

Long term, 6+ months

  • Release out of early access
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General

Q: Is the game coming to Mac/Linux? The plan is to release for Mac and Linux eventually, hoping by Spring of 2023.

Q: Can you play on the Steam Deck? Yes, you can play on the Steam Deck. If any UI is particularly bad, feel free to post a screenshot and I can try to improve it.

Game creation / settings

Q: How can I get real FBS teams? A: Check the steam forums or the reddit/discord to find what others have posted. I hope to have a better, more centralized system, for this in the future.

Q: Can you have more than 6 conferences? A: Not at the moment, though this is something I will explore soon.

Q: Will team logos be added? A: It is not on my priority list but is something I'd like to add, but not until almost everything else is done with the game. Don't expect it anytime soon.

Q: Is OOC schedule customizable? A: Not at the moment, but I plan on making it customizable soon.

Q: Can you import players/coaches/recruits? A: Not at the moment, but will be added.

Game mechanics

Q: How do you redshirt players? Players are redshirted automatically if they play 4 games or less. If you want to preserve a redshirt for a player, you can do so by going to "Depth Chart" and clicking the three-dot menu for a player.

Q: Can injuries happen in-game? A: No, for now injuries are only applied after a game is completed. All players who played in the game are at risk for injury.

Q: Does practicing plays do anything? A: Practicing plays is just for your benefit as a playcaller to see what does and doesn't work. It has no effect on the game simulation. However, practice focuses should be set, as those will give a bonus in-game for the offense and defense.

Q: Is there a way to revoke NIL or scholarship offers from recruits? A: No, not at the moment. It is something I hope to add in the future.

Q: Is there a cap to player attributes? A: There is no cap, I like seeing outliers and ratings over 100 are expected.

Q: What does potential/playing time/facilities do? There are four factors that contribute to a player's development: their potential, their playing time, their school's facilities, and their coach's training. In general, potential is the most important, and playing time least, but each play a part in developing the player in the offseason.

Q: Is there a roster limit? A: No, not at the moment. There is no penalty for having large rosters, though players will probably transfer more often as you don't have enough playing time for everyone.

Q: What is school level? A: School level (shown next to prestige) is just the sum of all school attributes; meaning stadium + facilities + college life + marketing + academics levels. The maximum school level is 50.

Q: What decides who goes to the CCG? A: If a conference has just one division, the top two teams go. For two divisions, the two division winners go. For four divisions, the two highest rank division winners go. If there are any three-way ties based on conference record, the poll rank is used as the tiebreaker.

Q: What does conference prestige mean? Can it change? A: Conference prestige determines the end of year TV payout to each school, with 10 star conferences giving much money money than 1 star conferences. For now, conference prestige will remain the same for each conference throughout its history.

Q: What does realignment do? A: When realignment is on, higher prestige teams will try to move up to higher prestige conferences, and lower prestige teams will move down. It can happen every 5 years. Note that some custom universes will not work with realignment, as for now it can only swap teams between different sized conferences.

Q: Can I control where in the formation each of my players are? A: For now that can't be controlled, though more fine-tune control of personnel is on my list. However, the game is smart about automatically placing players in the formations. For example, better pass rushers will be slotted on the outside, while better run stoppers are placed on the inside. And faster WRs will generally be placed wide with better route runners placed in the slot.

Q: Are you adding play X or formation Y? A: I plan on adding many more formations and plays, including things like a QB kneel, the pistol formation, more QB runs, etc.

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As a solo developer (with a separate full time job) I hope you all will be patient with me as fix bugs and implement features. Seeing so many people play and enjoy the game I've been working on for over a year has been incredible. Thank you again for playing Football Coach: College Dynasty!

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