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0.8.94 Client Update

Pixel Starships 2 – v0.8.94

Fixes & Stability

  • Fixed an issue where rearm costs were displayed incorrectly

  • Fixed gas storage display issues

  • Fixed display issues for factional armor blocks

  • Fixed oxygen display inconsistencies

  • Fixed ghosted room visual issue

  • Fixed missing asset visual glitch

  • Fixed crew floating after dragging

  • Fixed construction drone getting stuck

  • Fixed PVP freeze caused by rare edge cases

  • Fixed EMP duration calculation

  • Fixed immunity duration display sync

  • Fixed EMP and Healing Rain ability icon display

  • Fixed issue repairing broken mines

  • Fixed first-frame trail effect display issue

  • Removed incorrect icon display for Reinforced Hull

  • Fixed lab room UI

  • Fixed maximum lift grid display in shop

  • Fixed top-right button link issues

UI & UX Improvements

  • Minor improvements across all UI elements

  • Improved loading scene performance

  • Improved crafting UI display and clarity

  • Craft detail panel now shows squadron size

  • Improved fabricate menu UI

  • Ammo and Research UIs now support tooltips

  • Improved inventory-to-ship dragging

  • Improved virtual keyboard placement

  • Improved EMP visual effect

  • Improved crew combo calculation

  • Added additional camera angle to PVP ships

Gameplay & Features

  • Added ability to view Fleet details directly from Directory and Leaderboards

  • Added ability to view Captain details directly in-game

  • Updated room execution order

  • Added Set No Target AI command

  • Shipyard now shows additional ship stats

  • New Pirate Bedroom type added (replacing standard bedrooms)

Web & Platform Updates

  • New Web API to support League Rank listings and history

  • Added UGC-based event support on the website

  • Added support for new custom challenges and leagues

Content & Balance

  • Added new Science equipment sets

  • Added new Gunner equipment sets

  • Additional balance changes underway, including cost adjustments

  • Hangar now has higher execution priority, positioned behind Bomb Launcher

  • Ship Level 7–9 and future Level 10–12 hulls now use distinct naming tiers (Cruiser and Capital Ship) with updated design principles to better support future ship hull expansions

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