Pixel Starships 2 Feature Update. May the Fourth be with you!
Here's the formatted changelog:
Pixel Starships 2 — May Feature Changelog
⚖️ Balance Changes
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Captains are now placed in factional collections by default
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New cat crew sets inbound
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Slight balance tweaks and fixes to storyline missions
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New lolita and cat collection crews added
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Beacons now increase defence bonus
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New warehouse levels and reduced build times
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New weapon sets available such as the power set
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All crafts now only take 1 space regardless of type
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Craft capacity updated to account for space change
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Top eSports league no longer gives trophy rewards for out of league matches.
🧑🚀 Crew Features
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Character Ability UI — Fixed exceptions when activating abilities in ship and ground battle; fixed detection of whether a character can use an ability
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Character Delete — Delete button now only appears when you own the character and it's not your captain
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Character Floating Face — Fixed characters with no mouth/eye traits getting incorrect death face overlays
⚔️ PvP & Battle
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Show Target Selected — Now enabled by default in PvP crew display
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Cooldown Display — Fixed action overlay button not showing cooldown/reload progress when a room is selected while the crew tab is active
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Support Room Fix — Fixed support rooms being incorrectly selectable during PvP
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Crew Inventory Arrows — Fixed arrows being blocked by spacing/layout issues in the crew inventory panel
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Extra Scan Time — After successfully scanning the opponent's ship, the battle countdown timer now resets for extra prep time
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Battle Damage Labels — Now render on top of world elements correctly; negative damage label display added
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Revenge/Replay Fix — Fixed revenge button incorrectly triggering a replay; fixed replay perspective so your ship appears on the left
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Battle Training Skin — Fixed a crash when loading skin data in battle training mode
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Ship Damage Panel — Now requires an explicit button tap to close; fixed accidental closing of the mission damage panel
🎨 Ship Skins
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New Feature — Ship skin customisation launched
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Skin State Management — Added logic to track whether the ship skin research feature is unlocked; promo banner only shows at the required level
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Skin Panel Improvements — Refactored into a shared base, consolidating change detection, save-on-close dialog, and notification handling
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IAP Skin Fix — Fixed locked skins showing a bogus purchase popup (now shows "go to bank"); multiple other skin display bugs fixed
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Federation & Qtarian Skins — Fixed various display bugs with level 3 skins
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Camera Fixes — Several camera-related fixes tied to skin panel interactions
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Loading Indicator — Improved behavior when fetching skin assets
🎒 Inventory
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Inventory Overhaul — All inventory scrollers changed to horizontal scrolling; fixed drag-out vs. scroll detection across all panels
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Room Inventory Overlap — Fixed room cells overlapping in inventory when moving a room from the ship
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Delete Item/Crew — Added two-step delete flow (quantity slider → confirmation) for items and crew
🚀 Shipyard & Ship
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Interior Toggle — Fixed incorrect display when entering/exiting interior mode
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Module Placement — Fixed camera pan/zoom freezing after dragging a module from inventory
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Nearby Ship Profile — Tapping nearby ships in the world now shows the user's profile
💳 Bank & Store
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Daily Sale Cost — Fixed sale price calculation to use the correct discounted price formula
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Bank Layout — Fixed grid layout going off-screen on wide/safe-area devices
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Bank Bundle UI — Hide expiry text when pack expires in over a year; promotion descriptions now show in detail panel
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Promotion Banner — Tapping now opens the bank panel; Easter theme added with swappable theming system
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Promotion Bonus Fix — Fixed bundle cells incorrectly showing bonus tags
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Starbux Display — Fixed counts showing abbreviated values (e.g. "1K") instead of exact numbers
🏆 League
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Reward UI — Added text labels for lower reward tiers ("Top 20%", "Others")
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League Splash Fix — Fixed splash screen sometimes showing when it shouldn't
⚡ Speed-Up & Resources
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Speed-Up UX — Clicking quick-use rush without a pre-selected item now auto-selects one and performs the rush
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Resource Display — Fixed reserve resources showing stale/incorrect data
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Rearm Loop Fix — Fixed a crash causing an infinite rearm loop when the alliance resource icon failed to load
📖 Tutorial & Missions
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Tutorial Level 4 — Galaxy Navigation Research tutorial added
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Mining Tutorial — Fixed a bug in the mining tutorial flow
✨ New Content
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Ship Skin Research — Skin customisation tied to a new research tree
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Singularity Shield & Laser — New weapons/abilities added
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Warehouse Levels 11–18 — New levels with profile images
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Liftwall Levels 14–15 — New rooms added
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Missile Launcher Levels 13–15 — New tiers added
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Visiri Berg — High-resolution character art added
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Deep Linking — pss2:// URL scheme added on iOS and Android for opening specific in-game panels
🖥️ UI Polish
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News Panel — Fixed Starlog cells not updating; added sale item display
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Daily Gift Red Dot — Notification now updates correctly
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Shop Room Panel — Fixed Mining and Operations tabs showing each other's content
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Research Panel — Fixed null exception and stale update logic in the research cleanup flow
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Intro Battle HP Bar — Fixed oxygen room HP bar not updating during the intro battle
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White Texture Bug — Fixed rooms occasionally rendering as a white rectangle
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Item Name Font — Fixed font/width mismatch in the Fabricate menu panel
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