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ZPG Update - Changelog v1.0.008 - 2017/07/16

-----This Version 1.0.008:

-----Major Changes

  • Added DLC pet ‘Midnight with Lantern’
  • Added more water fountains to Gym and hallways leading to Gym
  • Fixed default resolution from using Low Quality video settings on first boot
  • Video Resolution Settings fixed, get game window res rather than desktop res
  • Save screen res, full screen and quality settings in playerprefs + restore on boot
  • Added Replay mission button to results screen, it does not show in an online game
  • Full Screen/Windowed mode checkbox now force saves
  • Quality Settings renamed to be easier to understand

Previous Version(s):

-----Major Changes

  • Added: New expanded level area - Gym
  • Added: New expanded level area - Upstairs
  • Added: 10 new missions with some story elements
  • Added: New mission elements/objectives/spawns/triggers/dynamics
  • Added: in-game NPCs
  • Added: Janitor encounter in Gym
  • Added: Alienware Arena Capes/Backpacks
  • Added: Halloween Unlockables and props
  • Added: Holiday DLC and props
  • Added: Kickstarter Rewards
  • Added: More in-game items/unlockables and props
  • Added: More music and music transition areas in-game
  • Added: More audio fx in-game (static and non-static)
  • Added: More visual fx in-game
  • Added: Tutorial Mission
  • Added: Missions now have playCount
  • Added: Set dressed Music/Computer areas & updated older areas
  • Added: Reddit zombie pictures to Gym hallways (thanks guys!)
  • Added: Original Soundtrack DLC
  • Added: DX11 compatibility
  • Added: New (and more) particles, weapon effects, and general special effects
  • Added: Openable/Destructible lockers, barrels, furniture, doors, props
  • Added: Audio to movable objects/destructibles
  • Added: Water fountains that heal when destroyed
  • Removed: all previous missions

-----Bug Fixes General

  • Set the Main Music to play when back in any Menu screen.
  • Fixes for inventory and options screen being wrong sizes at different aspect ratios
  • Fix up relative sizes of Options and Equipment screens
  • Fix Results Screen
  • Fix for projectiles going backwards sometimes
  • Fixed a couple of Janitor transitions.
  • Fix for Cursor lock when starting game
  • Some changes to cursor show/hide
  • Stop music restarting if switching to the same track
  • Rebuilt how the inventory screens get built
  • Force Entries (inventory) to be populated if it is empty
  • Attempt to fix Keyboard/Joypad navigation of Main Menu
  • A workable fix for 21:9 screens and the accessories screen
  • Fix spacing of options buttons
  • Stop XP Cost appearing for items with none
  • Added an extra null check on the cone attack
  • Propagate hitCollider in all the places for all remaining weapons/projectiles
  • Fix lockup in finishers
  • Fixes for trying to hit enemy weapons with finishing moves
  • Fixed many duplicate submeshes when combining meshes +use new LightProbe API usage
  • Fix Selected Text on equipment buttons
  • Fixed broken Credits screen
  • Complete rework of Navigation mesh
  • Fixed gap in collision on gym upper floor wall
  • Many animation adjustments/fixes
  • Default mouse sensitivity lowered
  • Default camera positioning for stances adjusted
  • Put Enemy spawns back under the vault, looks like it was causing an issue.
  • Quality Settings update (adding some platforms)
  • Added Submit and Cancel the key and gamepad maps, Made most list boxes auto scroll better
  • Music no longer cuts out when loading and no more audio listener warnings
  • Equipment screen now works with keyb/controller
  • Set Vsync on in menus and off in game
  • Slightly wider Equip Screen character view
  • Auto hide scroll bar on Equip Panels
  • Fixed UI scaling for main menu in Ultra Wide setups
  • Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen)
  • Fixed a bug that was braking the player controls after destroying barrels
  • Fixed a bug that was avoiding zombie respawns until the game was restarted

-----Bug Fixes Networking (Beta)

  • Fix null ref when hitting NPC kids
  • Make Clients not have an Accept button on Results
  • Fix NPC not disappearing when activated in network play FFS
  • Fixed stacking abilities on Zombies and Kids in online
  • Fixed overlapping scrollview in Online missions
  • Increase Steam not connected timeout to 1.0s / Make Steam try to startup 3 times
  • Fixed a bug that was causing remote players not dying properly
  • Add scrollbar to Create Room

----Optimization

  • Complete codebase & art asset revisit/optimization
  • Complete level (mesh) modularity rebuild/update/optimization/occlude
  • Complete asset (mesh) optimization
  • Any remaining mesh collision removed and replaced with box or sphere
  • Complete audio overhaul/organization/optimization, now 3 to 4 times more efficient
  • Remove Meshes, Materials etc. from Sound Triggers
  • Adding Rigid Bodies to Pickups - Made Pickups Faster
  • Adding Kinematic Rigidbodies to rigs to speed them up
  • Set all the Particles to not be Static - Physics Update no longer top 2 in stack.
  • Set Music tracks to be streaming. Saves loading 309MB of music into memory all the time
  • Optimise some set transform parents as it can now be done when instantiating a Game Object
  • Instantiate optimisations / Remove unneeded fixed function call
  • 200+ textures moved to use Atlasing for fewer draw calls
  • All textures and materials optimized
  • All decals optimized - many new decals added
  • All particles and fx optimized
  • Add Material Switch to shaders
  • Realtime point lights can now be occluded by a distance
  • Texture and overall graphic fidelity improved
  • Lots of online coop bugs squashed, but there’s still more, online should be considered ‘Beta’
  • Removed all baked light nodes on build

-----Known Issues:

  • Missions don’t always synchronize properly for players in coop
  • There are positions that players can exploit to kill zombies without danger of getting hurt
  • There are some AI issues with the boss
  • Zombies pop onscreen from nowhere (type of occluder issue)
  • Camera clipping through walls/ceiling
  • Mouse pointer pops up in-game (tapping ESC twice is temporary fix)
  • Mouse wheel does not consistently scroll in the UI
  • Pets can get stuck, bark too much

-----Please Give Us Feedback/Bug Reports On:

  • How do you feel about PvP? Do you want it?
  • Would you like to play as a Zombie character?

-----Network Functionality (Beta):

  • Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?
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