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Content update with new mission is live!

Hello Commandos!

Big content update just dropped on John Carpenter's Toxic Commando! The sludge threat has spread deep into the city and requires you to once again go commando. A new mission enters the game: Urban Blight will take you in the heart of a mutated city.

New map doesn't come without new toys! Weapons, vehicles, skins, we've got it all covered. Be prepared to go underground activity and don't forget to watch the sky for the new Hornet ennemy!

We're also introducing challenges, QoL changes and much more. See the patch notes below.

Patch 2.0 notes

New mission: Urban Blight

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Leon dispatches commandos to investigate a sludge leak spilling from the contaminated zone. 

The trail leads to the ruins of Rockbridge, where Hopewell’s experiments have mutated the sludge into something far more dangerous. The commandos must breach the city and confront new dangers in an urban environment with highly intricate layouts. You will descend into fetid sewers, fight through hordes of enemies, and storm abandoned apartments floor by floor. To succeed, you'll need to discover powerful weapons, vehicles, and gear scattered throughout the mission.

New ennemy: the Hornet

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An airborne enemy that fires projectiles, the Hornet can dodge incoming attacks. When it closes in on a target, it grabs a player, flies high into the sky, and drops the victim from that deadly height. The other players must kill the Hornet before it lifts the victim too high, or the fall will be fatal.

  • Added for all missions.

New Weapons

[carousel]

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[/carousel] Primary Weapons:

  • [p align="justify"] Salvo MGL: Burst‑fire grenade launcher firing projectiles with a delayed fuse.

  • [p align="justify"] Heartstopper Carabine LAC: Modern lever‑action rifle.

  • [p align="justify"] Precision BAR Gen 1: Bolt-action sniper rifle.

Secondary Weapon:

  • [p align="justify"] Thundershot OEP: Experimental energy pistol. Can fire powerful charged energy shots, but consumes all ammunition in the magazine.

Heavy Weapon:

  • [p align="justify"] Obsidian OEP: Experimental beam weapon based on the enemy Blaster.

Melee Weapon:

  • [p align="justify"] Sludgebane: Sludge‑infected melee weapon: applies a sludge contamination effect to the wielder. When sludge levels reach maximum, the weapon deals bonus damage to foes.

New Vehicles

  • [p align="justify"] Thrasher APC: An Armored Personnel Carrier that releases a volley of fire and destroys zombies within a player-selected radius. Be careful, it also can damage teammates. 

[p align="justify"]* Added for all missions.

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Forklift: A vehicle designed for cargo delivery objectives in certain mission zones. While it’s moving, it must be protected by teammates.

*Only in Urban Blight mission

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Customization

  • [p align="justify"]Weapon Skins: Unique

  • [p align="justify"]Weapon Skins: Patterns

  • [p align="justify"]Weapon Skins: Tints

  • [p align="justify"]Weapon Charms

  • [p align="justify"]Character Skins: Texture

  • [p align="justify"]Character Skins: Geo

  • [p align="justify"]Characters' Headgear

  • [p align="justify"]Vehicle Skins: Unique

  • [p align="justify"]Vehicle Skins: Patterns

  • [p align="justify"]Vehicle Skins: Tints

  • [p align="justify"]Vehicle Graffiti

  • [p align="justify"]Vehicle Light Colors

  • [p align="justify"]Vehicle Honk Sounds

  • [p align="justify"]Profile Titles

  • [p align="justify"]Profile Icons

New type of customization

  • [p align="justify"]Vehicle Display

  • [p align="justify"]Characters' Gloves

  • [p align="justify"]Nameplates

  • [p align="justify"]Profile Icon Borders

  • [p align="justify"]Nickname Emoji

Challenges

[p align="justify"]Leon’s assignments are now available in the HUB. A special terminal awaits you that issues dynamic challenges.

[p align="justify"]The challenges cover different playstyles: eliminating special targets, speed-running through zones, gathering rare resources, team-based objectives, and much more.

[p align="justify"]Completing them awards experience, which advances the overall challenge progress bar.

[p align="justify"]Rewards for your efforts: Accumulated experience unlocks access to unique rewards: rare emotes, weapon skins and trinkets to commemorate your achievements.

** Voiceovers & sounds**

[p align="justify"]We added new Battle Chatter lines (reactions to enemies, reactions to repairing special defense objects, reactions to destroying stashes by firearm or melee, and so on). 

[p align="justify"]The characters also discuss new devices that are essential to completing the mission (the Ionic Destabilizer)

Sound:

  • [p align="justify"]Sounds for new content

  • [p align="justify"]Cinematic Sound

  • [p align="justify"]Melee Audio Feedback

  • [p align="justify"]Overall Audio Polishes

QoL tasks:

  • [p align="justify"]**PROS Save Transfer: **This is progress transfer between platforms.

[p align="justify"]You can now save your progress in the cloud and continue playing on another platform. Your character's full progress, including level, customization, and achievements, is transferred. All platforms on which the game is available are supported. This feature works with PROS linking.

  • [p align="justify"]**"Mark all as seen" button: **We've added a "Mark all as seen" button to customization to quickly clear notifications about receiving new items.

  • [p align="justify"]Bots were taught to get players out of their cocoons.

  • [p align="justify"]A separate option to disable Battle Chatter has been implemented in Settings.

  • [p align="justify"]Bug fixes.

Known issues

  • ⚠️We spotted a crash at launch for Nvidia GTX 1000 series GPU's. A hotfix will be delivered shortly.


  • The first valve to turn off the steam geysers is inaccessible if the player progresses too fast.

Changed since the PTS

  • [p align="justify"]Reworded the objective and improved clarity for the first quest, specifically regarding the bonus equipment container.

  • [p align="justify"]Added 3D hints to the mutated sludge to improve quest readability.

  • [p align="justify"]Added extra notifications to the falling cart sequence in the final canal.

  • [p align="justify"]Increased enemy pressure in the first half of the map.

Have fun Commandos!

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