Demo updated! Naval battles just got easier!
Update description: 1 Optimized the combat firing mechanism. Now the left and right side guns will fire at one tap, and the bow/stern is now automatic firing 2 Optimized the indicator wheel UI in the lower right corner in the sea battle scene 3 Optimized the naval battle mini-map to display the position of our ships 4 Optimized the display effect of ship steering indicator and artillery range indicator 5. Optimized the combat AI. When our party ship flees, they will come closer to the flagship 6. Optimized the battle logic, so that our fleet will be in better formation when the battle starts 7. Optimized combat special effects 8. Adjusted the effect of the ship's figure. Now the effects of multiple figures of the same type will no longer stack 9. Optimized the dock - when storing ships, redundant sailors are returned to the dock for redistribution 10. Optimized the shipyard-retrofit interface, displaying the name of the currently selected ship 11 The map interface is optimized, and the current contribution information is added to the port information 12. Optimized the land exploration, increasing the short action interval when performing continuous movement input to prevent incorrect input 13. Added: Players can reduce pirate pursuit rate by donating. 14. Fixed: Stuck problem caused by donation 15. Fixed: The localization error of the ship material description text 16. Fixed: the problem that the entry does not take effect after the ship is stored in the dock 17. Fixed: The problem that the natural growth limit of the port does not take effect 18. Fixed: the problem that the first item cannot be selected normally after turning the page in the clue interface 19. Fixed: Auto-replenishment does not take effect 20. Fixed: The logical confusion of the recommended candidate interface when assigning crew members on the deck 21. Fixed: some text errors
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