Update 0.6.15
- A Labyrinth Deliveryman has been added to the shop floor.
- Adjustments made to high-difficulty floor mechanics.
- UI now supports display for the Nintendo Switch Pro Controller.
- Increased invincibility duration during dodging: 0.2 seconds → 0.4 seconds.
- Shield system changes:
- Damage calculation for shields has been reworked. Attacks now have dedicated shield damage values, making shields more viable even against high-level monsters.
- "Partially broken" state has been removed. Shields now break when HP reaches 0.
- Broken shields no longer result in item loss. They become unusable but can be repaired and used again.
- Successfully blocking with a shield now consumes a small amount of stamina.
- Three staircases will now appear on each floor by default, with each having a chance to become a high-difficulty or bonus staircase.
- Jumping while dodging or dashing will now result in a high jump.
- Armor skill for the Ikusa Costume has been changed.
- Enhanced the skill "Shield" for Knight Armor: Damage reduction increased from 10% to 20%.
- New item: Weapon Skill Change Scroll — Randomly changes one skill on your weapon.
- New item: Repair Scroll — Can repair damaged equipment from your inventory.
- You can now change the order of weapon skills from the equipment menu.
- In the Heroic Spirit Sanctum floor, at least one treasure room is now guaranteed to appear.
- Adjusted the Swordmaster ability "Sword Chain": Increased invincibility time during flight.
- Performing a perfect dodge now restores stamina.
- Set the rate at which individual differences change based on the level of the captured monster (up to a maximum level of 1000).
- Various other minor fixes and improvements.
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