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"Rustil" Full Release (v1.0) Coming March 2026!

"Rustil :Eternal Labyrinth Castle" Full Release (v1.0) Coming March 2026!

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Hello everyone, this is Yossy from KIC Games. Thank you so much for playing "Rustil :Eternal Labyrinth Castle"! Today, I have a very important announcement to share with you all.

After a long journey through Early Access, we have finally decided to officially launch the full version (v1.0) in March 2026!

A Message of Gratitude

We couldn't have made it this far without the incredible support of everyone who participated in Early Access. Your feedback, bug reports, suggestions, and warm words of encouragement are what made this full release possible. I truly cannot thank you enough!

Even after the v1.0 release, I plan to continue updating the game to make it even better. I hope you continue to enjoy the world of Rustil :Eternal Labyrinth Castle!

A Smoother Experience in the World of "Rustil"

For the full release, we haven't just added new content—we've also made significant improvements to the overall gameplay experience.

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- Soul Inscription

Starting midway through Story Mode, "Soul Inscription" will appear within the Labyrinth Castle.

This feature allows you to record your current floor, level, and hero abilities. Even if you return home, you can resume your exploration from that exact state. Since starting from the first floor every time was quite a challenge, this feature will help you explore the Labyrinth Castle much more efficiently.

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- Improved Hero Ability Acquisition

We have abolished the system of paying "Souls" to acquire abilities. Furthermore, all abilities will now appear even without acquiring specific "Talents."

We’ve also introduced a variable "Rarity" system for abilities. By upgrading an ability's rarity, you can make it even more powerful.

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- Increased Base Item Bag Capacity

In the Early Access version, the base item bag only had 30 slots.

We realized this was too small for long explorations and caused unnecessary stress.

For the full release, we have significantly increased this capacity to allow for a smoother adventure.

- Refined Labyrinth Castle Layout

In the past, many floors were medium-sized with monsters scattered randomly, which often led to time wasted searching for enemies and disrupted the action's tempo.

In the full release, we’ve divided floors into "Combat Floors" and "Exploration Floors," which will appear in a balanced rotation.

Combat Floors: Smaller areas where you can focus entirely on battle. Defeating all enemies will typically unlock the path to the next floor.

Exploration Floors: Larger areas with more items, mini-shops, and treasure rooms. There is also a higher chance of encountering elite monsters or stumbling into a "Monster House."

We have also improved the time limit penalty. In Early Access, running out of time spawned powerful monsters; in the full release, you will instead be forcibly transported to the next floor.

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Final Note

The features introduced today are just the beginning. I look forward to sharing more news with you in upcoming updates!

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