Update 0.34
[dynamiclink href="https://www.youtube.com/watch?v=zWOdMT4IBCg"][/dynamiclink]
Content, Features & Improvements:
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New flyable aircraft: VT-7 Vagrant
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New sea vessel: Surf Class Patrol Boat
- Artillery Units: (MSV Multiple Launch Rocket System, HLT Mobile Artillery)
- New models & textures for pilot seats
- New wheel models & textures for all aircraft previously missing them
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Surface based missile launchers now take time to reload and consume ammo to do so
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Munitions trucks have AI now, and will ferry ammo from storage facilities to units that need resupplying
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Munitions bunkers, dumps, containers and trucks now hold a limited amount of ammunition
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Glancing collisions with water at high speed will sever aircraft parts
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Severed aircraft parts now induce drag
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Smoother take off transition for ducted thrust and swivel duct VTOLs
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Flight assist no longer toggles Auto/Manual for ducted thrust systems. Like in the FS-12 Vortex, this toggle is determined by Custom Axis 1 position. Full forward is Auto, while any other position is a manual override.
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Stability Assist is enforced while auto-hover is active
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Aircraft fuel fires have been reworked and will exhibit much more consistent and predictable behaviour
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Vehicle wrecks no longer stop vehicles on first collision
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Vehicles now have better controlled self-righting behaviour
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Added machine gun emplacement
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Added Infantry Bunker unit
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Garrisoned infantry (such as on guard towers, vehicle depots and infantry bunkers) can now use RPGs
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Added new roads to assist with vehicle access to several Heartland areas
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Missiles now proximity fuse according their target's actual location instead of observed/known location
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Improved CI-22 Cricket ground steering
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FPS limit setting
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Max Pixel Lights setting
Bug Fixes:
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Fixed landing gear wheels being unable to roll backwards
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Fixed missing Eyeball Mk. II loadout for Ibis fuselage pylons
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Fixed Eyeball Mk. II not giving spotting rewards to the launching player
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Fixed "double smoke trail bug" on multi-stage rocket motors
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Fixed mission editor placement on angled surfaces not aligning correctly
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Fixed D-pad down not being default bound to landing gear, despite the tutorial saying so
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Fix hangars not opening for AI if all weapons on a hardpoint are restricted
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Fixed some cases of buggy road pathfinding
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Fixed some cases of AI aircraft missing runway during landing approach
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Fixed multi-weapon turrets sometimes firing before recalculating trajectory for newly selected weapon
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Fixed cursor class CIWS turrets missing targets when ship is in motion
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Fix Modify Environment outcome not updating wind
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Fixed potential index out of range errors in Target Detector system
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Fixed potential index out of range error in unit firing state tracking
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Fixed issue that would cause AI unit to select more targets than the network sync allows
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Fixed potential index out of range error with Damage Effects
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Fixed an unintended performance issue with Bullet Simulation System
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Fixed potential null reference error with Inertial Seeker
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Fixed Kinematic Rigidbody Velocity Warnings for Missiles
AI:
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AI Pilots equipped with multiple forward fixed guns now use linked firing
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Improved shell gliding behaviour
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Long range SAM sites do a better job of not wasting missiles on low hit probability targets
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Anti-air missile launchers will ignore economically unfavourable interceptions
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Improved vehicle turning behaviour
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Improved vehicles navigating around obstacles
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Improved vehicles passing each other head-on
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Improved landing AI behaviour
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Added AI system for munitions trucks
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Added AI system for artillery units
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Fixed AI helicopters prematurely ejecting during landings
Interface:
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Improved votekick UI
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HUD now indicates the closest aircraft via a chevron under the HUD Unit Marker
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HUD now indicates the platform/player name of the unit closest to the targeting cursor
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UI Theme system allowing custom HUD and map colors to be defined
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Upgraded HUD text rendering
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Input System Update: Rewired updated to newer version to prepare for future Input System improvements
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Added "Reduce Collective" warning label for low rotor RPM
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Added controls for camera elevation in cockpit view
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Additional unit icons
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Additional info on target selection filter : lased targets, number of inbound missiles.
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Added reaming overlay on map screen for visualisation of unit ammo management
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Added weapon station status indicator
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Improved waypoint circle sizing
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Settings Menu : changed TrackIR checkbox to a generic Head Tracker checkbox, and added a dropdown for Head Tracker selection to prepare for future updates.
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Settings Menu : improved readability of Control Bindings Menu
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Settings Menu : added Controller Glyphs to Control Bindings Menu
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Main Menu: added one time notification for Input Manager System Update
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Steam Workshop: Improved steam workshop search to fetch more items with matching name
Audio/Effects:
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Optimisation pass to reduce performance cost of loading and unloading particle systems and tracers
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Fixed some instances of pitch oscillations when spectating fast moving units
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Camera centric wind rushing sound now fades out with reducing air pressure
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Additional rocket motor sounds for missiles with long burn times
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Added rocket motor transition effects for Scimitar
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Added internal lighting to hangars
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Lights & smoke effects added to refinery prop
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Structure/ship lights can now blink
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Added shadows to debris particle effects
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Added elevator warning lights to aircraft carriers
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Fixed jittery laser VFX
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Fix sun position being delayed by a frame
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Some visual effects received a performance optimization pass to improve average frame times
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Added potential ammo fires for most ammo storage units
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Improved appearance of and visual consistency between different types of ammo explosions
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Improved appearance of bullet hits on terrain when impacts are grouped closely
Balance:
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Increased Compass dry mass from 5320kg to 6111kg, increased engine thrust from 28kN to 31.6kN, increased effective wing area proportionally
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A-19 Brawler wing slats will deploy during turns
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Tweaked center of lift and drag for all aircraft to improve handling feel
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Scythes will now fail to track if fired at something greater than 80 degrees off boresight
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Fixed bug which caused very short range scythe shots to exhibit perfect accuracy off the rail, even against ground targets
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Missiles with home-on-jam capability no longer spread out from each other
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ARADs are now capable of leading fast moving targets
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R9 lock persistence increased from 2 seconds to 3 seconds
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Slightly increased Boltstrike radar power, fire rate and scan frequency
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The value of a unit's stored munitions is now included in the kill reward
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Munitions containers & pallets are substantially cheaper
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Missile proximity fuse now functions independently of guidance, meaning shots from directly behind/head on may have to be physically dodged even if tracking is lost
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Compass can carry 2 additional Scythes under its middle wing pylons.
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AAM-29 Scythe drag increased, allowing kinematic evasion outside of ~16km
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Increased AT-145 laser resistance
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Increased AGM-99 cost from $480k to $1.25m
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SAH-46 Chicane moved from Rank 2 to Rank 1
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VL-49 Tarantula moved from Rank 3 to Rank 2
Mission Editor:
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Added faction skill multipliers in scenario settings
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Increased maximum height bounds for unit placement
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Skill & bravery settings added for aircraft in editor. Skill currently has very limited effect on aircraft behaviour
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Missiles spawned via the editor can now be assigned a faction
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Missiles spawned via the editor can now be assigned a target and a guiding radar for SARH.
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Added RevealUnits outcome
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Added box selection for selecting multiple units
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Added direct click-and-drag editing for selected units. Drag to reposition, Alt-drag to move vertically, and Shift-drag to rotate toward the cursor
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Added copy and paste support for selected units
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Added unit browser to filter unit selection and list currently selected or all filtered units
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Added position and angle snapping option
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Added terrain following toggle for new unit placement
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New unit placement rotation no longer follows the camera and can be adjusted with the scroll wheel
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add completeOnEnterRange option for ReachWaypoints Objective
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Increase ShowMessage text box size
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Keybind hint to acknowledge dialogue box
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Dynamic keybind glyphs for dialogue box
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"add selected" and "select assigned" buttons to objectives menu
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Altitude line for selected units
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Improved mission format: Objective and Outcome values are now stored directly instead of via data list
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Visual Graph Editor for Objectives and Outcomes
Networking:
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Player Name Syncing: player name is now fetched locally from steam instead of syncing over the network
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Improved Vote Kick UI: votes shown in progress bar to make it more clear what number is required for vote to pass
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Improved Anti-cheat for aircraft flying under terrain
Known Issues:
- Ammo information overlay on map displaying units requesting rearm currently doesn't work for remote clients in multiplayer. This will be patched in a hotfix soon.
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