Alpha 2.0 Update LIVE!
Alpha 2.0 is now available.
This update includes many small changes but the major ones are listed below:
Arcade
- Hyperactive Game mode Added
Enemies
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Enemies now increase their Threat Level in response to the player gaining Levelling Up or time passing in a game.
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Enemies at higher Threat Levels are much more durable and dangerous than before.
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Chasing enemies now Accelerate up to a top speed the longer they are left alive preventing Kiting huge clouds of enemies forever.
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Blobs can no longer be killed with a single Level 1 Bomb and are instead knocked away if they survive the blast.
Loadouts
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Loadouts consists of 6 Items that can be upgraded as the player levels up.
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The Loadout Editor screen lets you define how Items are upgraded as you play. The changes are then applied automatically during game play.
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Only 1 Loadout can be saved at a time.
GRID
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3 New Objectives have been added to the GRID.
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Hyperactive will appear in the GRID.
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Completing a Node now only unlocks the Nodes on the corresponding sides of the Cube.
For more information on these changes check out the DevBlog here
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