Early Access Update 4
Hey Soda Lovers!
We’re back with Sodaman’s second regular update! This patch mainly focuses on bug fixes, missing QoL improvements, and small additions to the soundtrack and art.
Of course, that’s not all we’ve been working on! In the next update, augmentations will finally become upgradeable. We’ll be sharing a devlog soon with all the details on how this system works. Plus, this update also introduces brand-new blueprints to the game.
See you in the next update!
[Added]
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Steam Cloud Saves are now active.
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Last used device information has been added to save slots.
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Corrupted Core boss music has been added.
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Soda card type icons have been colored in the soda selection interface.
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Snow Crash, iRun, Narcoke, Conqueror’s Half-Soda and Fat Ephesus soda visuals have been added.
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The arrows indicating the location of the Obelisks in the Crystal Heaven 3rd risk Quest have been removed and replaced with map icons.
[Balanced]
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Augmentation Leopard Boxer has been changed to a maximum of 50% Exp gain.
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Augmentation Evo-Boost now gives less combo points.
[Fixed]
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Fixed the issue where experience crystals would not merge.
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Fixed the issue where some functions would not work after the loading screen was completed.
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Fixed the issue where music would not play after the Vending Machine.
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Fixed the issue where the font size was distorted when the Context was changed in the Soda interface.
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Fixed the footer buttons not appearing correctly in the Soda interface.
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Fixed the locked augmentations being able to be picked up.
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Fixed the issue where multiple prompt windows would open in some cases.
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Fixed the issue where the White Death, Verglas and Automatic Orange sodas would continue to have their effects even after being replaced.
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Fixed the issue where iRun movement speed would not work.
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Fixed the issue where the Zenith-Strider, Titan-Turret, Iron-Ink, Ascendrix-Mad, Garavel Boxer, Nutrivolt Green and Nova-Modular augmentations would not work.
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Fixed the issue where the automatic scrolling would not work in the augmentations interface.
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Fixed the issue where the Faceless miniboss would attack the player even if they were far away.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server.
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