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Early Access Update 10 - QoL & Bug Fixes

Greetings Soda Lovers!

As we approach the full release, we're on a bug-hunting mission to offer you a cleaner and smoother Sodaman experience. In addition to fixing many bugs, we've also added several diagnostic tools. Of course, we cannot access your crash logs without your help.

Therefore, if you encounter a problem, you can email your "Player.log", "Player-prev.log" and ".xd" extension save file to ahmeterdogan.akkulak@tapecorps.com and feel free to reach out to the same address with suggestions or feedback.

You can access the mentioned files in the following paths:

Windows:

%userprofile%\AppData\LocalLow\Tape Corps\Sodaman

Linux (Steam Deck):

$XDG_CONFIG_HOME/unity3d/Tape Corps/Sodaman

MacOS:

~/Library/Application Support/unity.tapecorps.sodaman

We're wrapping up our first year with our deut game, and we couldn't have done it without you. Thank you for your incredible support!

*Happy New Year, and don't overdo it on the soda! *

Changelog

[Added]

  • Added Key Bindings.

  • Added Priority Aim coefficient.

  • Added Hybrid Aiming system.

  • Input system infrastructure has been renewed.

  • Many systems have been added for error detection.

  • Added input images to collectable objects.

  • Banish rollback/undo feature added.

  • Added tooltips to settings menu.

[Fixed]

  • Interface behavior and visibility have been improved.

  • Fixed the issue where Void Portals would not spawn in chaos mode.

  • Fixed an issue where Bats would not attack.

  • Fixed Priority Auto Aiming.

  • Improved readability of Soda interface.

  • Errors in some card descriptions have been corrected.

  • Fixed an issue where some sodas would continue to work when dropped.

  • Fixed some sodas and cards malfunctioning issues.

  • Some errors that occurred when re-entering the game without closing it after failing the missions were fixed.

  • Fixed the issue of bullets getting stuck in the air.

  • Void Portal access is now blocked during boss fights until the fight is completed.

  • Errors in the descriptions of abilities in the Skill Tree have been fixed.

  • Fixed missing abilities in the Skill Tree.

  • Fixed the issue where the descriptions of cards in the Collection did not change when the language was changed.

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