Patch notes: 1.2.0
CONTENT:
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Added a daily mode!
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Everyone playing that day’s daily share a crew, a ship, and a run seed. They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs! -
Dailies are scored! Compete with your friends on the Steam leaderboards! -
Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!) -
Here’s a few examples of daily modifiers:
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One character only! -
Enemy ship parts are randomly shuffled at the start of every fight! -
Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health -
Cards can only be upgraded to their B upgrade -
Start with a free boss artifact
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MISC:
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Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has
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Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you
BUGFIXES:
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Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one
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Fixed some other really minor stuff that’s too boring to list
Lastly, we're doing a Makeship campaign for a Riggs plushie!!!
Look at her. Incredible. I want one. This campaign only goes until September 18th, so grab one while you can!!!
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