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Меню

Patch notes: 1.2.0

CONTENT:

  • Added a daily mode!

  •  Everyone playing that day’s daily share a crew, a ship, and a run seed.  They also share 1-3 weird modifiers that make daily runs feel pretty different from normal runs!
    
  •  Dailies are scored!  Compete with your friends on the Steam leaderboards!
    
  •  Daily runs are available after beating the game, OR by opting in early (and accepting that dailies may contain story/mechanic spoilers!)
    
  • Here’s a few examples of daily modifiers:

    •  One character only!
      
    •  Enemy ship parts are randomly shuffled at the start of every fight!
      
    •  Start with extra health, but most fights take place in Solar Flare events- you’re gonna need the health
      
    •  Cards can only be upgraded to their B upgrade
      
    •  Start with a free boss artifact
      

MISC:

  • Ship health bars now have slightly darker ticklines every 5th tick, to make it easier to tell at a glance how much health an enemy has

  • Made the card “Release” a dual card- you can now choose if the object you’re releasing is pointed TOWARD or AWAY from you

BUGFIXES:

  • Made it so getting the status “LOSE ALL YOUR EVADE NEXT TURN” plays a sad sound instead of a happy one

  • Fixed some other really minor stuff that’s too boring to list

Lastly, we're doing a Makeship campaign for a Riggs plushie!!!

1 / 1 · 100%

Look at her. Incredible. I want one. This campaign only goes until September 18th, so grab one while you can!!!

Читать в Steam ↗

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