This Week: New Content, Balance and QoL
0.1.79 Balance: Apartments change to: 1 Cheese + 2 Meat + 1 Bread -> 84 Worker Balance: Houses change to: 1 Wheat + 1 Water -> 6 Worker Balance: Bakery change to: 1 Wheat + 1 Water -> 1 Bread Balance: Marbleworks is now unlocked by Construction Balance: Mausoleum At Halicarnassus is now unlocked by City State Balance: Bakery is now unlocked by City State Balance: Cheese Maker is now unlocked by Literature Balance: Sword Forge is now unlocked by Architecture Balance: Apartment is now unlocked by Democracy Content: Add Warehouse building (unlocked by Road & Wheel) Content: Add Warehouse autopilot mode (unlocked by Machinery) Content: Add total empire value in the resource panel Bugfix: Fix building level sometimes disappears Bugfix: Fix new players get stuck at the loading screen QoL: Add an option enables market to clear all trades after market update
0.1.78 Bugfix: Fix transports are sometimes made from incorrect buildings Bugfix: Fix building status icon showing up on buildings that are being upgraded QoL: When selecting a tile, show all incoming transports on map
0.1.77 Bugfix: Fix builder capacity when constructing wonders are not calculated correctly Bugfix: Fix transport multiplier not being applied correctly QoL: If a building is not producing, an icon will show on the top left indicating the reason QoL: Show transport multiplier in worker section in building page QoL: Building color will now apply to spinner QoL: For progress for each transportation in building page QoL: In building list, show how many buildings are currently on the map QoL: When a wonder affect adjacent buildings, the relevant tiles will be highlighted
0.1.76 Content: New Wonder: Mausoleum At Halicarnassus - free transportation within 2 tile range Balance: Add Transport Capacity Multiplier. Road & Wheel technology now provides +1 Transport Capacity Multiplier Balance: Construction cost for wonders has been increased QoL: Show Builder/Transport Capacity Multiplier in Headquarter Bugfix: Make transport more consistent: transports now take 1 second to travel for 1 tile. Previously it is inconsistent Bugfix: Fix buildings sometimes showing 0 amount 0 cost transports Bugfix: Fix buildings not showing correct transport sources
0.1.75 QoL: Add a progress in loading screen when calculating offline production (this will make the overall calculation a bit slower but the game will not appear stuck) QoL: Revert certain optimizations in 0.1.74 that cause transportation issues QoL: Temporarily cap the offline production time to 4h to avoid game taking forever to load
0.1.74 QoL: Improve offline earning speed by 2x. But it is still not fast enough when offline time gets very long
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