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This Week: Lots of Balancing and Offline Production!

Another budy week of playtesting and lots of updates! The highlight would be offline production finally arrived. Compared to Industry Idle (and tons of other games) where an estimate is calculated, CivIdle actually runs the full simulation for offline time! If you want to join the playtest, there are still a couple of spots left, head over to Discord and post in #cividle-general channel.

Patch Notes

0.1.73 QoL: Redesign building list page: now showing building input and output Content: New Wonder: Lighthouse Of Alexandria

0.1.72 Bugfix: Fix Temple of Heaven not providing boost QoL: Rewrite shortcut manager to prevent ghost shortcut QoL: Loading page now shows more detailed loading stages Balance: Happiness from each working building type now becomes happiness from each well-stocked building type - if a building stopped production because of full storage, it will count when calculating happiness Balance: Decrease base science generation from idle workers from 1 to 0 Balance: Worker capacity multipliers will applied to builders as well Balance: Increase base storage from ~15 min of production to 1 hour of production Balance: Base storage calculation now counts production after multipliers Balance: Storage of Market and Caravansary is increased. Storage multipliers now apply to both Content: New Wonder: Colossus Of Rhodes

0.1.71 Feature: Offline production is here: now your production will fully simulate while you are offline. Offline production will start to count after you are offline for more than 1 minute. You need to be able to connect to the server to claim offline production QoL: Market now allows setting production capacity QoL: Market now shows the actual amount per cycle, instead of just exchange rate Bugfix: Fix market not showing stockpile sliders

0.1.67 Balance: Market exchange rate will now fluctuate every market refresh. Different markets will have different fluctuations Bugfix: Fix tech page shows blank after clicking on unreleased tech item Bugfix: Fix resource bar sometimes shows incorrect layout Bugfix: Fix long chat text can cause layout overflow

0.1.66 Balance: Your highest tier working building will provide corresponding happiness (Tier 3 building will provide 3 happiness) QoL: Add a resource bar showing happiness, available workers, busy workers, science and non-working buildings QoL: Add a shortcut to repeat last build buildings QoL: Builder Capacity Multiplier now shows where the multipliers come from like everywhere else

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