Patch Notes 0.5.6
Hello!
Another patch notes time. Here is the list of new fixes launched with 0.5.6 patch.
Quests & Cinematics
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Harvest Moon quest: fixed default plant rotation in bedding and tightened up the final logic.
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Fixed a couple issues related to Simple Life.
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Repositioned certain tablets in Ghost in the Past
NPC & Guest Behavior
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Disabled “Retire/Dismiss” for ship crew and blocked guest assignment when the hotel is closed.
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Forced guest ships to depart on hotel closure and prevented crews from getting stuck at docks.
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Fixed some issues with Greta’s sleeping actions.
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Fixed a few issues with turneep animations and fixed their missing hat slot on load.
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Corrected the shower trigger so hygiene now actually increases.
Task System & Validation
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Added a few more continuous save-load validation checks for ghost tasks and ghost items in save files.
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Added a save-load validation for broken Move To SellZone tasks, bento positioning, and check-in routines.
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Tweaked the elevator-shaft navmesh collider to stop Gustav from getting stuck.
Cooking, Crafting & Items
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Simplified cooking-task naming logic and added a save-load validator to prevent name collisions.
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Added Tip Jar.
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Added the Lightbulb Blueprint unlock at Crafting-202 research.
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Added infinite-position validation for out-of-bounds items.
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Added display-category slots to various processable items.
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Excluded a few problematic items from merchant inventory.
Other
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Added a confirmation dialog on hotel open/close; ESC now closes the action wheel and nested-scroll is fixed.
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Added requested items to the Arcade Room.
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Fixed a few issues related to supply-list markers.
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Fixed helper transforms for the Weaving Machine and Tools Station.
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Fixed the frontyard stone collider and expanded the blocking helper collider so items won’t fall through.
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Fixed the guest accommodation UI showing incorrect values sometimes.
Known Issues
- Cutscene after open hotel action make the game unresponsive and requires to restart the game - Fix is ready and will be uploaded shortly
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