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Patch Notes 0.5.8

Dear Travelers!

Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items. 

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If you want to read more about what we were working on for the last days and see our photo report from the PAX West 2025, make sure to read Summary #4, and next week, don't miss out on our new Repair Roadmap #2!

Take a look at what was already fixed and what is to come on the next patch:

Gameplay & Balancing

  • Sickness & Medicine

    • The sickness system has been reworked.

    • Guests now have new visual effects when ill, and sickness rates have been adjusted.

    • After leaving the hospital, characters will have a temporary immunity to prevent getting sick again immediately.

  • Crafting & Research

    • Crafting Stations can now be upgraded to Level 2 and 3.

    • The Easy Crafting sandbox setting now also reduces crafting time by 50%.

    • A new recipe has been added to the Blade Processor, allowing you to craft Wooden Logs from Twigs.

Hotel Management

  • The maximum starting room size in Sandbox mode has been increased to 10x10.

  • Time will now pass on the calendar even when the hotel is closed, but new guests will be prevented from arriving during this time.

  • Essential workstations like Crafting and Research Stations can no longer be sold by mistake.

  • In Sandbox Mode hotel no longer needs repairs and is fully functional from the start.

New Content & Quests

  • New Items: Brand new Water Bedding (farming) items and related translations have been added.

  • New Quests: Added new farming quests and dialogues.

  • New Feature: Added a functional sellbox, which allows players to get rid of unwanted items.

**UI **

  • Research Screen: Improved research screen – nodes on the tree are bigger and easier to click, and technology names are now visible in tooltips.

  • Icons: New icons added for the Arcade Room and Spa research nodes.

Visuals & Audio

  • Lighting: Improved lighting effects for various totems and lamps to make the hotel cozier.

  • Audio: Added new audio for character animations and cutscenes.

Bug Fixes

  • Fixed a bug that allowed checking in a guest already in the process of checking out.

  • Fixed an issue preventing various food crates (wooden, iron, steel) from being used correctly in cooking.

  • Fixed a bug where items couldn’t be retrieved from crates after moving them.

  • Potions and equipment are now stored automatically and correctly.

  • Multiple fixes to the elevator to prevent visual bugs and errors when demolishing or rebuilding rooms.

  • The pause menu (Escape key) no longer causes errors when loading multiple saves in one session. Fixed a bug preventing some in-game notifications from appearing.

  • Fixed an issue with the Construction UI showing the wrong number of supplies when using the Easy Construction sandbox setting.

  • Fixed missing Ayaka for some players.

  • Fixed Willowgrape Vine seed availability at the merchant.

  • Fixed character navigation.

  • Replaced old plants and ingredients with updated versions.

**Known Issues **

  • Ancient items can be crafted more than once,

  • Ancient items can be sold,

  • Multiple controller layout issues with UI panels,

  • Building elevators higher than one floor at once causes said elevators to not function correctly,

  • Missing laundry item blueprints from Laundry research,

  • Some quests have additional, unintentional, and unnecessary objectives (restarting the game on those objectives clears them),

  • The low table is not working correctly,

  • Missing audio,

  • Dining tables are becoming dirty all of a sudden,

  • x3 speed sometimes causes issues with guests and workers' actions (reloading fixes it),

  • Guests being healed in the clinic, dirtying medical beds they did not use,

  • Workers getting stuck to the cursor (reloading fixes it),

  • Some items can't be put into crates,

  • Various balance issues (prices, resource costs, etc.),

  • Various optimisation issues,

  • Broken furniture on the crafting island is not usable after being repaired,

  • Workers can have behaviour issues,

  • Various issues occur while the user interacts with items in occupied rooms,

  • Performance issues when Anti-aliasing quality is set to x8

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