v4.2.2 Patch Notes
Additions
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Added the ability to override the unity of Alliances and thus force unions and disbandments
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You can do this by clicking the Unity amount text in the Alliance section
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In scenario editor, full unifications won't happen even if unity is raised above threshold
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In scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a union
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Added an Xbox Controller Configuration for Steam Input
Bugfixes & Improvements
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Updated the look of the Actions Panel
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Terrain is now visible in Puppet & Wars Map Modes
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Nations should now prioritize forming a union when possible instead of stalling on it
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Fixed occupied tiles not showing on unions
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Fixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudly
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Fixed a bug where upon leaving an alliance the former members sometimes immediately declared war on each other
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Fixed a bug where alliance names showed even if nation names were turned off (they will still show in alliance view)
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Fixed a bug where alliance names were in wrong language if you changed language at some point
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Fixed a bug where some scenario editor buttons could be left on after pressing play
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The unity-loss from disloyal members is now adjusted based on the total number of members, so a large union's unity doesn't tank from a few disloyal members
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Nation needs to have 50 gold to do manual donations
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Added missing grasslands to default scenarios
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City revolt chance now caps at 150%
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Made Tundra terrain appear lighter when not owned
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Updated some parts of the Scenario editor UI
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Adjusted Nation View alliance section tooltips
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Fixed some translations
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