Patch Notes: Build 0.88 "Pink Dawn"
I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming!
Added:
- Pink cursor option for a fresh touch of style.
Balance:
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General Missions: Rewards increased by 33%.
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Short Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
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Walls: Starting count increased to 3 (from 1).
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Ice Biters: Health reduced from 1150 to 1000.
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Mission Underground: Slightly easier to complete.
Changes:
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Analytics data collection is now off by default.
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Time between dormant spawn wave warnings increased from 30 to 40 seconds.
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Updated Raid information screenshots.
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Fewer things are randomly locked in harder missions.
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Mech Proximity Mine damage on step is no longer exponential.
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Added animations to the Wake-up Call Landship.
Fixes:
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Rooms are now correctly deconstructed.
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Space Station upgrades beyond level 6 now have proper results.
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Bombers are less likely to get locked during gameplay.
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Missing localization for production rooms and drone run modifiers fixed.
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Added localization to the Raid mission panel info.
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Tooltip icon added for Embrace Chamber.
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Refinery upgrade corrected from "Mining Time" to "Drill Time."
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Gulch & Spiral missions now unlock properly after completing Deep Dive.
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Q, Clay & Meteor upgrade achievements now trigger correctly.
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Full-screen mode in settings now functions as intended.
I'm committed to improving IDUN and making it the best experience possible. Please keep sharing your thoughts, your feedback is invaluable!
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