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Patch Notes: Build 0.88 "Pink Dawn"

I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming!

Added:

  • Pink cursor option for a fresh touch of style.

Balance:

  • General Missions: Rewards increased by 33%.

  • Short Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).

  • Walls: Starting count increased to 3 (from 1).

  • Ice Biters: Health reduced from 1150 to 1000.

  • Mission Underground: Slightly easier to complete.

Changes:

  • Analytics data collection is now off by default.

  • Time between dormant spawn wave warnings increased from 30 to 40 seconds.

  • Updated Raid information screenshots.

  • Fewer things are randomly locked in harder missions.

  • Mech Proximity Mine damage on step is no longer exponential.

  • Added animations to the Wake-up Call Landship.

Fixes:

  • Rooms are now correctly deconstructed.

  • Space Station upgrades beyond level 6 now have proper results.

  • Bombers are less likely to get locked during gameplay.

  • Missing localization for production rooms and drone run modifiers fixed.

  • Added localization to the Raid mission panel info.

  • Tooltip icon added for Embrace Chamber.

  • Refinery upgrade corrected from "Mining Time" to "Drill Time."

  • Gulch & Spiral missions now unlock properly after completing Deep Dive.

  • Q, Clay & Meteor upgrade achievements now trigger correctly.

  • Full-screen mode in settings now functions as intended.

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I'm committed to improving IDUN and making it the best experience possible. Please keep sharing your thoughts, your feedback is invaluable!

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