Patch Notes: Build 0.99 "Mines & Modifiers"
This update adds a Modifier Bar, letting you inspect active mission and run modifiers mid-game. The Liquid Geyser mission modifier provides a steady blue liquid flow, perfect for powering printers and pumps. Meteor Rain and Lightning Storm mission modifiers can now be removed as rewards in Orbs. Proximity mines now deploy with a cooler effect. Additional improvements include restock buttons in the Loadout Screen and a truck load of other fixes.
Added:
- Modifier Bar lets you inspect active mission and run modifiers during missions.
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New Music Track “Chimeria” by Dark Fantasy Studio.
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The new Mission Modifier "Liquid Geyser". A raised rock formation with a constant flow of blue Liquid flow,
- Restock Buttons in the Loadout Screen.
- Cooler effect when deploying proximity mines.
- Two Run Modifiers (Orb Rewards) that lets you remove either Meteor Rain or Lightning Storm.
Balance:
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Electrified Walls push force reduced from 40 → 20.
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Increased visibility into Fog of War.
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Fog of War modifier occurs slightly less often.
Changes:
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Frozen Grass is now denser.
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Run Modifiers Tooltip now shows how many times they have been activated.
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Updated some quip voice lines.
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Related quips now uses the same time threshold. Meaning lower quip frequency.
Fixes:
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Mission Modifiers during loop events now correctly apply.
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Meteor Rain and Lightning Storm no longer target mission-critical buildings as often, even in crowded areas.
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Research Panel in the Space Station will no longer stack when clicking outside the panel.
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Run Modifiers (Run Rewards) now correctly reset between missions.
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Deep Drill Pulse Modifier no longer constantly deals trickling damage.
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Unlock (Research) Tooltips now consistently display icons.
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Gold Bug will now kill itself when exploding the first time.
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Smoothed gameplay edges on Spiral.
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Tutorial missions now show the correct challenges.
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Hero units now update transforms correctly, preventing rendering issues.
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Fog of War (and other removed modifiers) can no longer be added again during a loop event if removed as a reward.
Thanks for playing and for all your feedback! Keep sharing your thoughts. Your input helps shape IDUN and makes each update better. Let me know what you think!
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